atyuwen / bitangent_noiseLinks
Fast 3d/4d divergence-free noise for shaders.
☆47Updated last year
Alternatives and similar repositories for bitangent_noise
Users that are interested in bitangent_noise are comparing it to the libraries listed below
Sorting:
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- ☆36Updated 4 years ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆77Updated last year
- Noise generator utility.☆95Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆153Updated 3 months ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆50Updated 7 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Testing various FBX file format parsing libraries☆56Updated last month
- Gpu Renderer and Rasterizer - for python☆28Updated 10 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 4 months ago
- All documents related to my master thesis☆56Updated last year
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- ☆68Updated 2 weeks ago
- Demo code for the compressed shadow maps project☆46Updated 5 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- Analyze and convert normal textures☆108Updated last year
- OpenGL 4 shader playground.☆27Updated 7 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆81Updated 4 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆39Updated 3 months ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- ☆132Updated 2 years ago
- A flexible rendering engine for real-time graphics R&D☆24Updated last week
- A collection of tone mappers for the display of 3D graphics☆76Updated last year
- ☆21Updated 6 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Improved Blue Noise Generator☆39Updated 2 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆83Updated 2 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago