atyuwen / bitangent_noiseLinks
Fast 3d/4d divergence-free noise for shaders.
☆49Updated 2 years ago
Alternatives and similar repositories for bitangent_noise
Users that are interested in bitangent_noise are comparing it to the libraries listed below
Sorting:
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Noise generator utility.☆96Updated 4 years ago
- ☆36Updated 4 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆102Updated 6 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆87Updated 5 years ago
- All documents related to my master thesis☆56Updated 2 months ago
- Analyze and convert normal textures☆110Updated last year
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated last month
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆85Updated 3 years ago
- My Page Repo☆27Updated 3 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- Demo project for the large scale game component with CBTs☆164Updated 2 weeks ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆79Updated last year
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆105Updated 4 years ago
- ☆159Updated 9 months ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025☆108Updated 3 months ago
- Testing various FBX file format parsing libraries☆61Updated 6 months ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆78Updated last year
- Hexagonal Bokeh Blur☆105Updated 8 years ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- A simple AVDB constraint-based dynamics solver implementation using LegitVulkan☆61Updated 4 months ago
- A collection of tone mappers for the display of 3D graphics☆85Updated last year
- ☆98Updated 3 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Updated 6 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆263Updated 4 years ago
- Experiment with generating clouds in real time on low end computer☆130Updated 6 years ago