atyuwen / bitangent_noiseLinks
Fast 3d/4d divergence-free noise for shaders.
☆47Updated 2 years ago
Alternatives and similar repositories for bitangent_noise
Users that are interested in bitangent_noise are comparing it to the libraries listed below
Sorting:
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Noise generator utility.☆95Updated 4 years ago
- All documents related to my master thesis☆56Updated last year
- ☆36Updated 4 years ago
- Experiment of global illumination in screen space☆88Updated 7 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆101Updated 6 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆154Updated 4 months ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 11 months ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 4 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 7 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆83Updated 3 years ago
- Analyze and convert normal textures☆108Updated last year
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆102Updated 4 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆78Updated last year
- Hexagonal Bokeh Blur☆104Updated 8 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- ☆21Updated 6 years ago
- Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025☆59Updated this week
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆55Updated 4 years ago
- A simple AVDB constraint-based dynamics solver implementation using LegitVulkan☆49Updated last month
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- A collection of tone mappers for the display of 3D graphics☆77Updated last year
- Testing various FBX file format parsing libraries☆59Updated 2 months ago
- ☆73Updated last month
- Checkerboard rendering with Magnum and OpenGL☆43Updated 3 years ago
- Filter generator for separable circular dof technique.☆66Updated 5 years ago
- ☆98Updated 2 years ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆70Updated 10 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago