CedricGuillemet / Shatter
Mesh shatter library
☆23Updated 5 years ago
Alternatives and similar repositories for Shatter:
Users that are interested in Shatter are comparing it to the libraries listed below
- ☆32Updated 2 years ago
- Signed Distance Function Sculpting☆52Updated 7 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- A tool to help you learn glsl, written in C++ and compiled to webassembly☆21Updated 3 years ago
- ☆39Updated 5 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆58Updated 6 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- 📄 Triangle packer for light map☆75Updated 7 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- Utilities to manipulate spherical images☆69Updated 6 years ago
- Indirect Occlusion Culling☆23Updated 7 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆49Updated 4 months ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Fast, high-quality texture compression library for many formats☆49Updated 2 years ago
- Various experiments with raytracing and raymarching☆55Updated 3 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 6 months ago
- Kapsul 3D modeler 1999-2002☆14Updated 7 years ago
- ☆16Updated 7 years ago
- A CUDA based, realtime interactive pathtracer☆26Updated 7 years ago
- Vulkan implementations of Subsurface Scattering and Ambient Occlusion☆16Updated 7 years ago
- Void and cluster algorithm to go with my blog post☆33Updated 5 years ago
- iji2dgrid is a grid that can be used to accelerate broadphase queries, or for coarse collision detection.☆14Updated 6 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Library for shader debugging and profiling for Vulkan and OpenGL☆34Updated last year
- Software rasterizer based on Larrabee's☆39Updated 8 years ago
- Fluid simulation☆16Updated 2 years ago
- A 3D mesh editor using halfedge data structure manipulation algorithms☆12Updated 5 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- Framework for multiplatform prototypes☆42Updated 2 years ago
- Quake II on Dx12☆29Updated 3 years ago