Scthe / frostbitten-hair-webgpu
Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rendering Behind Frostbite's Hair".
☆62Updated 6 months ago
Alternatives and similar repositories for frostbitten-hair-webgpu:
Users that are interested in frostbitten-hair-webgpu are comparing it to the libraries listed below
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆44Updated last year
- This is my experiments with BVH build algorithms on GPU.☆53Updated 6 months ago
- A possible use of Slang shader compiler together with WebGPU in C++ (both in native and Web contexts), using CMake.☆63Updated 4 months ago
- Demo code for the compressed shadow maps project☆44Updated 5 years ago
- Improved Blue Noise Generator☆39Updated last year
- small generic spatial clustering C++ library☆19Updated 2 months ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆40Updated 10 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- A collection of primarily graphics programming focused blog posts.☆67Updated 5 months ago
- ☆36Updated 4 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆61Updated last week
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- ☆78Updated last year
- ☆130Updated 2 years ago
- Source Code for Eurographics 2024 Short Paper "Real-time Seamless Object Space Shading"☆76Updated 11 months ago
- Source code for the EON rough diffuse BRDF model☆30Updated 2 weeks ago
- ☆46Updated 3 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Mini Spin-X Library☆49Updated 4 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 2 months ago
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆48Updated last month
- Spatially Hashed Radiance Cache (SHaRC) Library☆67Updated 2 months ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆49Updated 6 months ago
- LucidRaster: real-time GPU software rasterizer for exact OIT☆39Updated last month
- Repo for KickstartRT demo application☆51Updated 2 years ago
- Assets used during the creation of SEED's Project PICA PICA☆75Updated 5 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆34Updated 12 years ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆39Updated 3 weeks ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆27Updated 9 months ago