Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rendering Behind Frostbite's Hair".
☆105Sep 27, 2024Updated last year
Alternatives and similar repositories for frostbitten-hair-webgpu
Users that are interested in frostbitten-hair-webgpu are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- UE5's Nanite implementation using WebGPU. Includes the meshlet LOD hierarchy, software rasterizer and billboard impostors. Culling on bot…☆1,087May 9, 2026Updated 2 months ago
- Real-time fluid simulation using smoothed particle hydrodynamics (SPH) by taking advantage of GPU hardware ray tracing for particle neigh…☆13Apr 20, 2026Updated 3 months ago
- Variable Rate Shading and Depth of Field☆100Jan 3, 2023Updated 3 years ago
- Importance-sampled FAST Noise☆45Jun 18, 2025Updated last year
- Interactive hair rendering/simulation in the browser using WebGPU, TypeScript and WGSL.☆21Jan 20, 2022Updated 4 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- SH for HLSL 2021☆244Mar 1, 2025Updated last year
- Sample for adaptive triangle tessellation in ray tracing☆27Jul 8, 2026Updated last week
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Mar 11, 2024Updated 2 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆185Jul 9, 2026Updated last week
- physically based renderer written in DX12 with image-based lighting, classic deffered and tiled lighting approaches☆37Jul 14, 2021Updated 5 years ago
- Performance and bandwidth tester for D3D12 memory pools☆34Jan 18, 2024Updated 2 years ago
- Personal experimental project to implement clustered shading with WebGPU.☆210Jan 27, 2023Updated 3 years ago
- Chop 3D objects to meshlets☆454Nov 29, 2022Updated 3 years ago
- Repository contains models and reference files for ray-tracing☆63Jan 27, 2022Updated 4 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- My own framework on which I try things (mostly rendering-related)☆19Jun 29, 2025Updated last year
- LucidRaster: real-time GPU software rasterizer for exact OIT☆62Dec 7, 2025Updated 7 months ago
- A collection of primarily graphics programming focused blog posts.☆73Mar 15, 2026Updated 4 months ago
- Real-Time dynamic global illumination based on surfel. This project is based on GIBS presented at SIGGRAPH 2021. Implemented with Falcor …☆130Sep 8, 2024Updated last year
- A Vulkan implementation of the Visibility Buffer rendering method with hardware tessellation☆22Jul 10, 2019Updated 7 years ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆213Jan 6, 2025Updated last year
- ☆17Jan 31, 2024Updated 2 years ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆700Nov 11, 2024Updated last year
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Jan 31, 2025Updated last year
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Luma Preserving Mapper (LPM)☆97Jul 21, 2021Updated 5 years ago
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆23Mar 3, 2025Updated last year
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆841Dec 8, 2025Updated 7 months ago
- Assets used during the creation of SEED's Project PICA PICA☆81Sep 27, 2019Updated 6 years ago
- Compute-Less Clustered Lighting☆63Apr 14, 2024Updated 2 years ago
- 2D rectangular bin packing with option for item removal☆127Sep 10, 2024Updated last year
- Real-Time Hybrid Hair Rendering using Vulkan™☆469Feb 16, 2024Updated 2 years ago
- Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer☆13Oct 15, 2017Updated 8 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆24May 11, 2020Updated 6 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- ☆28Mar 16, 2026Updated 4 months ago
- Derivation and numerical validation for the paper "Microsurface Transformations" (EGSR 2022) by Asen Atanasov, Vladimir Koylazov, Rossen …☆23Jul 11, 2022Updated 4 years ago
- ☆12Jul 19, 2023Updated 3 years ago
- ☆82Jul 7, 2018Updated 8 years ago
- Yet another approach to developing a personal 3D graphics engine. Windows + Direct3D 12.☆42Jul 1, 2026Updated 2 weeks ago
- Checkerboard rendering with Magnum and OpenGL☆43Jun 5, 2022Updated 4 years ago
- Replication of the amazing Grass/Foliage Rendering in Ghost of Tsushima☆19May 17, 2023Updated 3 years ago