UkooLabs / UsdzSharpieLinks
C# Simple implementation of Usdz file format
☆13Updated 4 years ago
Alternatives and similar repositories for UsdzSharpie
Users that are interested in UsdzSharpie are comparing it to the libraries listed below
Sorting:
- Half Edge data structure manipulation(inserting vertices, edges, triangulating faces, extruding faces) and Catmul-Clark Subdivision☆14Updated 8 years ago
- USD build script for aarch64 target☆11Updated 3 years ago
- .Net library for real-time Constructive Solid Geometry☆52Updated 14 years ago
- An open-source implementation of Autodesk's FBX☆51Updated 4 years ago
- Wave Function Collapse and Growing Neural Grids combined!☆59Updated 5 years ago
- ☆26Updated 7 years ago
- Simple IK Solver for an arm, with elbow direction.☆19Updated 9 years ago
- 3D head scan model from Infinite-Realities☆49Updated 10 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆102Updated 6 years ago
- Code from article "Real Time Constructive Solid Geometry" in the book "Game Development Tools"☆30Updated 11 years ago
- Study of differential geometry with Rust + WebGL☆16Updated 2 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆23Updated 5 years ago
- a slightly hacked up version of OpenCL.Net for use in Unity3D☆33Updated 7 years ago
- SOCE is an Image Space Occlusion Culling Engine optimized to perform occlusion culling in CPU. If you have a densely occluded scene (e.g.…☆17Updated 9 years ago
- Radix Sort implemented in DirectCompute☆21Updated 11 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 8 years ago
- CIS565: CUDA Rasterizer☆35Updated 8 years ago
- Presentation deck for a HDRP talk at CEDEC 2018☆17Updated 7 years ago
- Image processing tool for physically based shading.☆32Updated 4 years ago
- The code and assets for my book "Physically Based Shader Development for Unity 2017"☆27Updated 6 years ago
- a .NET compatible P/Invoke wrapper around meshoptimizer☆25Updated 6 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Updated 8 years ago
- 3D scans by CODAME, decimated for real-time use.☆22Updated 8 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Updated 7 years ago
- Catmull-Clark subdivision surface deformation tool.☆12Updated 8 years ago
- ☆29Updated 8 years ago
- Cinder port of https://github.com/gangliao/Order-Independent-Transparency-GPU☆15Updated 7 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Real-time Approximation of Photometric Polygonal Lights Demo☆18Updated 4 years ago
- 32-bit packed color format with RGBM encoding for shader use☆41Updated 8 years ago