microsoft / Simplygon-API-ExamplesLinks
Source code for the Simplygon API examples
☆50Updated last month
Alternatives and similar repositories for Simplygon-API-Examples
Users that are interested in Simplygon-API-Examples are comparing it to the libraries listed below
Sorting:
- Source code for the Simplygon integrations in Autodesk 3ds Max and Maya☆45Updated last month
- MaxScript language for VS Code (Language Server implementation)☆33Updated 4 months ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated last year
- Spherical Harmonics expository paper (undergrad) and implementation.☆15Updated 5 years ago
- ☆314Updated last year
- This repository contains all our publicly available documentation.☆13Updated 7 years ago
- ☆51Updated 6 years ago
- A reference GLSL implementation of the VRayMtl material☆30Updated last year
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆29Updated 3 years ago
- MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.☆249Updated 6 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago
- A *.fbx parser that uses FBX SDK to parse FBX files and reconstructs the FBX model on OpenGL.☆56Updated 6 years ago
- UE4 Plugin to modify Gbuffer info with material shader☆11Updated 3 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 4 months ago
- Seamlessly erase seams from your favorite 3D models.☆123Updated 10 months ago
- Tangent space calculator for Houdini☆39Updated 8 years ago
- A comprehensive collection of Physically Based Rendering resources.☆116Updated 4 years ago
- Cloth Simulation using Position Based Dynamics (PBD) with Verlet integration in Unreal Engine 4☆41Updated last year
- GPU Texture Baking Tool☆114Updated 6 years ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆121Updated 3 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆56Updated 7 years ago
- ☆77Updated 5 years ago
- UE4 Plugin for Volumetric Rendering of 3D data.☆128Updated 7 months ago
- ☆21Updated 4 years ago
- An implementation of components of the IK Rig as described by Alexander Bereznyak☆124Updated 6 years ago
- NVIDIA Texture Tools samples for compression, image processing, and decompression.☆85Updated last month
- Python Wrapper for xNormal☆69Updated 5 years ago
- My personal collection of Houdini HDAs☆64Updated 6 years ago
- A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.☆280Updated last year
- Universal Scene Description SdfFileFormat plugin for Autodesk FBX☆112Updated last year