microsoft / Simplygon-API-ExamplesLinks
Source code for the Simplygon API examples
☆51Updated 5 months ago
Alternatives and similar repositories for Simplygon-API-Examples
Users that are interested in Simplygon-API-Examples are comparing it to the libraries listed below
Sorting:
- Source code for the Simplygon integrations in Autodesk 3ds Max and Maya☆45Updated 5 months ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated last year
- This repository contains all our publicly available documentation.☆14Updated 7 years ago
- A comprehensive collection of Physically Based Rendering resources.☆117Updated 4 years ago
- Precomputed Radiance Transfer for Real-Time Rendering in Dynamic, Low-Frequency Lighting Environments☆56Updated 7 years ago
- A reference GLSL implementation of the VRayMtl material☆30Updated last year
- ☆325Updated last year
- UE4 Plugin to modify Gbuffer info with material shader☆11Updated 3 years ago
- UE4 Plugin for Volumetric Rendering of 3D data.☆129Updated 11 months ago
- An example implementation of OpenPBR in a WebGL pathtracer☆61Updated 5 months ago
- A Python script for rendering glTF files with V-Ray App SDK☆31Updated 2 years ago
- ☆52Updated 6 years ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆29Updated 4 years ago
- Various MaxScripts and plugins created from 2001 - 2008☆101Updated 8 years ago
- Automatic UV Unwrapping Library for Dust3D☆92Updated 5 years ago
- Spherical Harmonics expository paper (undergrad) and implementation.☆15Updated 6 years ago
- ☆18Updated 2 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 7 months ago
- A real-time, GPU-driven method to generate 2D curves from 3D mesh’s contour.☆280Updated 2 years ago
- undergraduate student course project in Zhejiang University☆49Updated 9 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- MNPR is an expressive non-photorealistic rendering framework for real-time, filter-based stylization pipelines within Maya.☆251Updated 6 years ago
- Skeleton Approximated Offline Cloth Simulation☆27Updated 6 years ago
- An implementation of Skinning Decomposition with Similarity Transformations (I3D2018)☆121Updated 3 years ago
- Maya glTF 2.0 Exporter☆47Updated 6 years ago
- Fork of AMD GPUOpen Compressonator tool , for the purpose of further enhancing glTF support. and prototyping for ETC1S CRN, CTTF_128 Univ…☆32Updated 6 years ago
- Object-Oriented Python Wrapper for Houdini Engine C API☆30Updated 3 years ago
- A *.fbx parser that uses FBX SDK to parse FBX files and reconstructs the FBX model on OpenGL.☆55Updated 7 years ago
- BRDF LUT generation for PBR Pipelines☆164Updated 8 years ago