syoyo / USD-build-aarch64Links
USD build script for aarch64 target
☆11Updated 3 years ago
Alternatives and similar repositories for USD-build-aarch64
Users that are interested in USD-build-aarch64 are comparing it to the libraries listed below
Sorting:
- converting usdc to glb using tinyusdz & tinygltf☆21Updated 2 years ago
- Small collection of CG assets☆48Updated 2 months ago
- Standalone application for Linux and MacOSX to open and view OpenVDB files.☆28Updated 9 years ago
- A collection of libraries and applications to implement OpenGL UI and generic media processing☆19Updated 5 years ago
- A BVH animation file format plug-in for OpenUSD☆18Updated 2 months ago
- ☆15Updated last year
- A really small getting-started project for USD based projects☆57Updated 3 months ago
- Assimp USD file format plugin☆16Updated 2 years ago
- ☆10Updated 9 months ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆54Updated last year
- Reference implemenation of the Layering Displaced Materials with Thickness, Accumulation, and Size paper.☆13Updated this week
- C# Simple implementation of Usdz file format☆13Updated 4 years ago
- Source & macOS binary of USD exporter for SketchUp☆64Updated 6 years ago
- Simple USD scene geometry with a variety of UsdPreviewSurface materials applied☆71Updated 2 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- Universal Scene Description☆21Updated 7 years ago
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆27Updated 5 years ago
- Metal ray-tracer source code☆66Updated last year
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆22Updated 5 years ago
- An implementation of "Strain based dynamics", SCA (2014)☆16Updated 8 years ago
- Convert PBR images to a glTF material☆24Updated 3 years ago
- Workalike for usdview for those who want to avoid Qt and Python☆10Updated 7 years ago
- glTF / MaterialX Translation Library☆25Updated 2 months ago
- Universal Scene Description☆12Updated 2 years ago
- ☆15Updated 2 years ago
- Realtime render for USD☆26Updated 5 months ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Updated 4 years ago
- Dependency-free and header-only C++11 XGen XPD cache I/O library.☆13Updated 6 years ago
- Physical based rendering with Vulkan using glTF 2.0 models☆20Updated last year