pmbittner / OptimisedCentresOfRotationSkinning
Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"
☆58Updated 2 weeks ago
Alternatives and similar repositories for OptimisedCentresOfRotationSkinning
Users that are interested in OptimisedCentresOfRotationSkinning are comparing it to the libraries listed below
Sorting:
- Dual Quaternion and Dual Quaternion Skinning tutorial☆64Updated 5 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆69Updated 9 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- ☆81Updated 3 years ago
- ☆57Updated 5 years ago
- It's a GPU-based real time cloth simulator and interactive.☆96Updated 4 years ago
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 2 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆35Updated last year
- Source code for the article Propagating Velocities through Animation Systems☆37Updated last year
- ☆25Updated last year
- An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16☆79Updated 7 years ago
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆42Updated 4 years ago
- ☆19Updated 3 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆106Updated 5 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆84Updated 11 months ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- Global Illumination using Spherical Harmonics☆77Updated 4 years ago
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 4 years ago
- ☆63Updated 6 years ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆71Updated 4 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆93Updated 4 years ago
- Code for the paper "MIPNet: Neural Normal-to-Anisotropic-Roughness MIP Mapping"☆14Updated 2 years ago
- Source code for the article "Creating Looping Animations from Motion Capture"☆61Updated last year
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆42Updated 3 years ago
- A cloth and soft body simulation library, using position based dynamics.☆42Updated 7 years ago
- ☆25Updated 5 years ago
- Seamlessly erase seams from your favorite 3D models.☆122Updated 6 months ago
- ☆114Updated 5 years ago
- OpenGL implementation of realtime hair simulation and rendering.☆37Updated 5 years ago