pmbittner / OptimisedCentresOfRotationSkinning
Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning with Optimized Centers of Rotation"
☆58Updated last year
Alternatives and similar repositories for OptimisedCentresOfRotationSkinning:
Users that are interested in OptimisedCentresOfRotationSkinning are comparing it to the libraries listed below
- Dual Quaternion and Dual Quaternion Skinning tutorial☆64Updated 5 years ago
- Implementation of Le, Hodgins 2016 paper "Real-time Skeletal Skinning with Optimized Centers of Rotation"☆44Updated 8 years ago
- ☆78Updated 3 years ago
- It's a GPU-based real time cloth simulator and interactive.☆94Updated 3 years ago
- An implementation of "Smooth Skinning Decomposition with Rigid Bones" (SIGGRAPH ASIA 2012).☆70Updated 8 years ago
- ☆57Updated 5 years ago
- An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16☆72Updated 7 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- QMVC - Mean value coordinates for quad cages in 3D, reference implementation (J.-M. Thiery, P. Memari & T. Boubekeur, ACM SIGGRAPH Asia 2…☆73Updated 2 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆34Updated 10 months ago
- Real-time mesh skinning with DDM implemented in Unity 2020.3.13.☆25Updated 3 years ago
- ☆63Updated 6 years ago
- Eulerian-on-Lagrangian Cloth Simulation☆105Updated 5 years ago
- ☆109Updated 5 years ago
- ☆25Updated 11 months ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆93Updated 4 years ago
- The author's Implementation of "Surface-Only Dynamic Deformables using a Boundary Element Method."☆36Updated 2 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 8 months ago
- ☆36Updated 6 years ago
- Fast Quasi-Harmonic Weights for Geometric Data Interpolation.☆24Updated 9 months ago
- A hair strand rendering tool using the Dear ImGui.☆64Updated 5 months ago
- Global Illumination using Spherical Harmonics☆72Updated 4 years ago
- Source code for the article Propagating Velocities through Animation Systems☆36Updated last year
- Implementation of the Projective Dynamics simulation method proposed by Dr. Ladislav Kavan et al. in 2014. This method of simulation proj…☆66Updated 10 years ago
- Assets related to the Digital Emily project https://vgl.ict.usc.edu/research/DigitalEmily2/☆70Updated 4 years ago
- ☆66Updated 6 years ago
- Implementation of Vaillant et. al. "Implicit Skinning: Real-Time Skin Deformation with Contact Modeling"☆42Updated 8 years ago
- A light-weighted, efficient and header-only mesh processing frame work.☆50Updated 2 years ago
- Implementation of the Separable Subsurface Scattering technique from http://www.iryoku.com/separable-sss/ in C++ and Vulkan 1.0☆41Updated 3 years ago
- Fast Automatic Skinning Transformations☆66Updated 6 years ago