rcedermalm / Realtime-Rendering-of-Fur
Project in the course TSBK03 - Advanced Game Programming. A real-time rendering and simulation of fur using C++ and OpenGL.
☆18Updated 6 years ago
Alternatives and similar repositories for Realtime-Rendering-of-Fur:
Users that are interested in Realtime-Rendering-of-Fur are comparing it to the libraries listed below
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 2 months ago
- Gpu Renderer and Rasterizer - for python☆28Updated 7 months ago
- Repository for real time rendering engine and tools for C++☆17Updated 5 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- An implementation of Photon Mapping using DXR☆25Updated 6 years ago
- ☆25Updated 5 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆48Updated 2 years ago
- ☆21Updated 6 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 2 years ago
- A flexible rendering engine for real-time graphics R&D☆22Updated 2 months ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Updated 5 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆62Updated 5 years ago
- Repo for KickstartRT demo application☆50Updated 2 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆83Updated 10 months ago
- virtual texture☆19Updated 4 years ago
- Source code for the paper "ReSTIR Subsurface Scattering for Real-Time Path Tracing" (HPG 2024)☆42Updated 3 months ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆52Updated 3 years ago
- ☆36Updated 4 years ago
- a collections of rendering techniques based on d3d11 for study 渲染技术的收集与学习☆24Updated 5 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- ☆15Updated last year
- Nabla's Tests and Examples source code☆31Updated this week
- ☆15Updated last year
- LucidRaster: real-time GPU software rasterizer for exact OIT☆38Updated 3 weeks ago
- ☆41Updated 9 years ago
- Signed distance field (SDF) generation by amortized ray tracing, SDF AO, and SDF soft shadow☆23Updated 2 months ago
- Real-Time Shading with Polyhedral Lights using Silhouette Detection☆35Updated 3 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆36Updated 2 months ago