rcedermalm / Realtime-Rendering-of-Fur
Project in the course TSBK03 - Advanced Game Programming. A real-time rendering and simulation of fur using C++ and OpenGL.
☆18Updated 6 years ago
Alternatives and similar repositories for Realtime-Rendering-of-Fur:
Users that are interested in Realtime-Rendering-of-Fur are comparing it to the libraries listed below
- Gpu Renderer and Rasterizer - for python☆28Updated 8 months ago
- An implementation of Photon Mapping using DXR☆26Updated 6 years ago
- Authors' implementation of our SIGGRAPH Asia 2021 Technical Communications (Viewport-Resolution Independent Anti-Aliased Ray Marching on …☆32Updated 3 months ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆49Updated 2 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Updated 5 years ago
- Toy engine written in C++ and DirectX 12☆16Updated last year
- A flexible rendering engine for real-time graphics R&D☆22Updated last week
- ☆25Updated 5 years ago
- Repository for real time rendering engine and tools for C++☆17Updated 5 years ago
- Performance and bandwidth tester for D3D12 memory pools☆25Updated last year
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆12Updated 11 months ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆16Updated 5 years ago
- Nabla's Tests and Examples source code☆32Updated this week
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- ☆36Updated 4 years ago
- Demo code for the compressed shadow maps project☆44Updated 5 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Project for scientific visualization☆18Updated 3 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.☆20Updated 3 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆61Updated 5 years ago
- ☆15Updated last year
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆55Updated 3 years ago
- Header only implementation of Progressive Photon Mapping: A Probabilistic Approach(PPMAPA) in C++.☆13Updated 3 years ago
- Simple implementation of SPH-based fluid simulation.☆8Updated 7 years ago
- Checkerboard rendering with Magnum and OpenGL☆43Updated 2 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆14Updated 5 years ago
- A C++ program to render the Hosek-Wilkie Sky Model☆6Updated 6 years ago