samuelbigos / signed_distance_fields_in_unityLinks
Experiments with SDF rendering, modifying, and collisions in Unity.
☆11Updated 3 years ago
Alternatives and similar repositories for signed_distance_fields_in_unity
Users that are interested in signed_distance_fields_in_unity are comparing it to the libraries listed below
Sorting:
- Real-time global illumination using screen-space information for Unity HDRP☆141Updated 11 months ago
- Demo 2D implementation of radiance cascade global illumination in Unity.☆60Updated last year
- VFX examples making use of the mesh-to-sdf real-time SDF generator☆67Updated 2 years ago
- Vertex ambient occlusion baking tool for Unity.☆37Updated 5 years ago
- Render a voxel model in Unity by raymarching a 3D texture☆44Updated last year
- A Monte Carlo path tracer implemented on the GPU in Unity, using Signed Distance Fields.☆85Updated last year
- Texel-Shading (experimental!) inside the Universal Render Pipeline.☆52Updated 2 years ago
- Poor Global Illumination implementation for Unity URP.☆53Updated 2 months ago
- How to do DXT/BCn texture compression in Unity using compute shaders☆90Updated 2 years ago
- A tool for Unity uses normal maps to create more accurate roughness mipmaps.☆66Updated 6 years ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆31Updated last month
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆95Updated 6 years ago
- ☆68Updated 5 years ago
- billboard imposter baking for Unity☆52Updated 7 years ago
- Unity sample project using instancing in HDRP path tracing.☆15Updated 5 months ago
- Part 1 of a GPU Voxelizer for Unity☆15Updated 4 years ago
- ☆98Updated 2 years ago
- Improved version of unity's deferred decals system with layering and frustum culing☆30Updated 3 years ago
- HDRP remaster of the classic Sponza scene.☆50Updated 3 years ago
- ☆36Updated last year
- Screen space global illumination implementation in Unity☆24Updated 3 years ago
- Jump Flooding Algorithm with compute shader in Unity☆41Updated 5 years ago
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- ☆52Updated 5 years ago
- Fast implementation of Naive SurfaceNets in Unity☆46Updated 3 years ago
- ☆96Updated 2 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- Signed Distance Field (SDF) texture generator for Unity.☆95Updated 11 months ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 8 years ago