samuelbigos / signed_distance_fields_in_unityLinks
Experiments with SDF rendering, modifying, and collisions in Unity.
☆10Updated 3 years ago
Alternatives and similar repositories for signed_distance_fields_in_unity
Users that are interested in signed_distance_fields_in_unity are comparing it to the libraries listed below
Sorting:
- Unity 3D Deferred Grass☆23Updated 4 years ago
- Vertex ambient occlusion baking tool for Unity.☆36Updated 4 years ago
- ☆28Updated 4 years ago
- ☆55Updated last year
- Unity 3d project showing opaque active camouflage rendering technique☆31Updated 6 years ago
- Improved version of unity's deferred decals system with layering and frustum culing☆23Updated 2 years ago
- Render a voxel model in Unity by raymarching a 3D texture☆41Updated last year
- Basic support for a single OBB Reflection Probe in Unity built-in renderer☆25Updated 2 years ago
- An animated ray tracing demonstration tool built in Unity.☆17Updated 5 years ago
- Fast Voxel Traversal testing in Unity.☆30Updated 7 years ago
- Experimental progressive GI renderer in Unity using physics raycasts for light rays☆35Updated 8 years ago
- World space normals texture for Unity's Universal Render Pipeline.☆52Updated 5 years ago
- A simple test project for a pseudo random number generator designed for compute shaders.☆34Updated 7 years ago
- An example implementation for tinybvh in Unity and a foundation for building compute based raytracing solutions.☆26Updated 2 months ago
- Automatic Light probe generator for Unity engine. Based on "Light Grid" of "Precomputed Lighting in CoD IW 2017". and "Light probe interp…☆19Updated 2 years ago
- Implementation of a tornado (twister) in Unity that can interact with the environment (including the clouds)☆34Updated 3 years ago
- Height fog implementation for Unity☆17Updated 6 months ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆93Updated 6 years ago
- A clean room implementation of Structured Volume Sampling by Bowles and Zimmermann in Unity☆32Updated 8 years ago
- Raymarching in Unity using the job system☆36Updated 5 years ago
- Reflection Probe Atlas impl. for Unity☆25Updated 6 years ago
- Cascaded Voxel Cone Tracing, for semi-static scenes in Unity☆12Updated 4 years ago
- Fully Destructible GPU Compute Volumetric Terrain Generator in Unity HDRP☆38Updated this week
- ☆14Updated 6 years ago
- xatlas wrapper used by Bakery☆22Updated 3 years ago
- VFX examples making use of the mesh-to-sdf real-time SDF generator☆64Updated last year
- Brunetons procomputed atmospheric scatting in Unity☆59Updated 3 years ago
- Experimenting with Unity's ScriptableRenderPipeline feature☆28Updated 7 years ago
- VertexMorph Instanced Terrain for Unity URP.☆21Updated last year
- Unity project that uses Wave Collapse Function to procedurally generate buildings☆27Updated 5 years ago