namjohn10 / GenerativeGaitNetLinks
☆45Updated 2 years ago
Alternatives and similar repositories for GenerativeGaitNet
Users that are interested in GenerativeGaitNet are comparing it to the libraries listed below
Sorting:
- ☆23Updated 2 years ago
- Pybullet implementation of SamCon (SIGGRAPH 2010 paper "Sampling-based Contact-rich Motion Control").☆58Updated 2 years ago
- ☆19Updated last year
- [CVPR'19 Best Paper Finalist] Extracting 3D human motion and contact forces from a single video☆49Updated last year
- [NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesi…☆166Updated 3 years ago
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019☆34Updated 6 years ago
- Official Implementation of the Universal Humanoid Controller in Mujoco. Supports Kinpoly (NeurIPS 2021) and EmbodiedPose (NeurIPS 2022).☆228Updated last year
- Enable inputting a SMPL sequence into AddBiomechanics to fit an OpenSim skeleton model to the sequence.☆116Updated last year
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆121Updated 2 years ago
- Official implementation of NeurIPS 2021 paper: "Dynamics-Regulated Kinematic Policy for Egocentric Pose Estimation". This repo contains a…☆84Updated last year
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆158Updated 2 months ago
- Codebase for SIGGRAPH 2023 Paper: Simulation and Retargeting of Complex Multi-Character Interactions☆25Updated 2 years ago
- Convert .bvh files (Biovision Hierarchy) to DeepMimic format.☆77Updated 3 years ago
- A tool to automatically process and share biomechanics data☆47Updated 3 months ago
- Project for the paper "A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters"☆161Updated 4 years ago
- The official implementation of the GOAL paper.☆124Updated 2 years ago
- ☆40Updated 2 years ago
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019, Part 2☆13Updated 2 years ago
- A tool to convert opensim 4.0+ MSK models into MuJoCo format with optimized muscle kinematics and kinetics☆99Updated 11 months ago
- ☆190Updated 9 months ago
- ☆21Updated last year
- Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics☆41Updated this week
- ☆93Updated 11 months ago
- [SIGGRAPH Asia 2023] AdaptNet: Policy Adaptation for Physics-Based Character Control☆67Updated last year
- Official implementation of NeurIPS 2022 paper: "Embodied Scene-aware Human Pose Estimation".☆77Updated 2 years ago
- GRAB: A Dataset of Whole-Body Human Grasping of Objects☆320Updated 3 years ago
- The project page repository for Neural Categorical Priors for Physics-Based Character Control☆78Updated last year
- Official implementation of PACER, Pedestrian Animation ControllER, of CVPR 2023 paper: "Trace and Pace: Controllable Pedestrian Animation…☆84Updated last year
- Physical contact plays a critical role in hand and object grasping. By estimating desirable contact then optimizing the hand pose to achi…☆72Updated 2 years ago
- Parse and visualize asf/amc files from CMU MoCap dataset.☆166Updated 2 years ago