☆61Aug 3, 2024Updated last year
Alternatives and similar repositories for SAME
Users that are interested in SAME are comparing it to the libraries listed below
Sorting:
- Python framework for motion data manipulation & visualization☆17Oct 17, 2025Updated 4 months ago
- A vector-quantized periodic autoencoder (VQ-PAE) for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆89Nov 4, 2024Updated last year
- Align the z-axis of all joints in the forward direction in Maya☆11Sep 3, 2021Updated 4 years ago
- [Eurographics 2025] ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior☆13Apr 22, 2025Updated 10 months ago
- Retargeting of the 100STYLE dataset onto a common skeleton☆32Sep 16, 2025Updated 5 months ago
- ☆20Nov 25, 2022Updated 3 years ago
- Unity framework for motion alignment across different morphologies with no supervision [SIGGRAPH 2024]☆28Jul 19, 2024Updated last year
- (SIGGRAPH 2024) Official repository for "Taming Diffusion Probabilistic Models for Character Control"☆291Sep 25, 2025Updated 5 months ago
- Official implementation for "MOCHA: Real-Time Motion Characterization via Context Matching" [SIGGRAPH Asia 2023]☆25Jul 21, 2025Updated 7 months ago
- [ECCV 2024] Official PyTorch implement of paper "ParCo: Part-Coordinating Text-to-Motion Synthesis": http://arxiv.org/abs/2403.18512☆72Sep 30, 2025Updated 5 months ago
- Resolving of the Ubisoft La Forge Animation dataset onto a common skeleton☆91Sep 16, 2025Updated 5 months ago
- Character Animation Tools for Python.☆262Dec 19, 2023Updated 2 years ago
- The source code for the www.youtube.com/@JeromeEippers channel☆65Nov 3, 2025Updated 4 months ago
- Official implementation for the NeurIPS 2024 spotlight paper "Skinned Motion Retargeting with Dense Geometric Interaction Perception".☆60Jan 16, 2025Updated last year
- Official Code for Eurographics 2025 paper "Versatile Physics-based Character Control with Hybrid Latent Representation"☆21Apr 30, 2025Updated 10 months ago
- Official implementation of "HumanRig: Learning Automatic Rigging for Humanoid Character in a Large Scale Dataset"☆91Apr 7, 2025Updated 10 months ago
- Retargeting of the ZeroEGGs dataset onto a common character☆40Sep 16, 2025Updated 5 months ago
- Retargeting of the Motorica Dance dataset onto a common skeleton☆38Sep 16, 2025Updated 5 months ago
- Rendering SMPL using neural-mesh-render!!☆12Aug 6, 2020Updated 5 years ago
- MotionFix: Text-Driven 3D Human Motion Editing [SIGGRAPH ASIA 2024]☆155Updated this week
- An example raylib python application for viewing animation on the Geno character☆42Sep 16, 2025Updated 5 months ago
- (CVPR 2023) Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry☆214Jan 12, 2025Updated last year
- A library for human kinematic motion and numerical optimization solvers to apply human motion☆297Updated this week
- Official repository for "MaskControl: Spatio-Temporal Control for Masked Motion Synthesis" ICCV 2025 (Oral & Award Candidate)☆164Nov 9, 2025Updated 3 months ago
- [CVPR2024] LeGO: Leveraging a Surface Deformation Network for Animatable Stylized Face Generation with One Example☆13Jun 3, 2024Updated last year
- Code for the paper MultiPhys: Multi-Person Physics-aware 3D Motion Estimation (CVPR 2024)☆80Mar 24, 2025Updated 11 months ago
- ☆284Aug 4, 2025Updated 7 months ago
- Reference implementation of "Control Operators for Interactive Character Animation"☆66Dec 26, 2025Updated 2 months ago
- ☆12Feb 22, 2025Updated last year
- Diffusion 3D Features (Diff3F): Decorating Untextured Shapes with Distilled Semantic Features [CVPR 2024]☆82Feb 11, 2025Updated last year
- Fine-tuned LLMs generate accurate 3D human avatars from textual descriptions using the SMPL-X model, enhancing customization and simulati…☆37Feb 5, 2025Updated last year
- Interactive Character Control with Auto-Regressive Motion Diffusion Models☆194Oct 26, 2024Updated last year
- Official Implementation of the Paper: Object Motion Guided Human Motion Synthesis (SIGGRAPH Asia 2023 (TOG))☆244Jul 10, 2025Updated 7 months ago
- A motion generation model learned from a single example [SIGGRAPH 2022]☆410Jun 28, 2024Updated last year
- codes for paper "Pose-aware Attention Network for Flexible Motion Retargeting by Body Part" (TVCG2023)☆151Mar 11, 2024Updated last year
- A JupyterLab library to quickly display 3d character animations☆19Nov 12, 2025Updated 3 months ago
- ☆104Sep 3, 2025Updated 6 months ago
- TapMo: Shape-aware Motion Generation of Skeleton-free Characters☆79Apr 22, 2024Updated last year
- [Open-source Project] UniMoCap: community implementation to unify the text-motion datasets (HumanML3D, KIT-ML, and BABEL) and whole-body …☆196Jan 4, 2024Updated 2 years ago