snumrl / SkelGenLinks
This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user input.
☆29Updated 4 years ago
Alternatives and similar repositories for SkelGen
Users that are interested in SkelGen are comparing it to the libraries listed below
Sorting:
- A Data Driven IK solver in Blender based on VAE☆29Updated 5 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- Animation retarget script for Motionbuilder☆23Updated 14 years ago
- A webpage for the papers "Skeleton-Aware Networks for Deep Motion Retargeting" and "Unpaired Motion Style Transfer from Video to Animatio…☆16Updated 4 years ago
- code for *Learning and Exploring Motor Skills with Spacetime Bounds*☆22Updated 4 years ago
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆36Updated last year
- NeuroSkinning: Automatic Skin Binding for Production Characters with Deep Graph Networks, Siggraph 2019☆72Updated 5 years ago
- Implement Linear Blend Skinning in C++ and OpenGL to achieve the ability to move bones on a character model and have the mesh move realis…☆17Updated 7 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated 2 years ago
- Code for 3DV 2019 paper "Predicting Animation Skeletons for 3D Articulated Models via Volumetric Nets"☆88Updated 7 months ago
- Motion classes, based on Holden's code http://theorangeduck.com/page/deep-learning-framework-character-motion-synthesis-and-editing☆24Updated last year
- ☆33Updated 9 months ago
- Source code for the article Propagating Velocities through Animation Systems☆37Updated last year
- Dual Quaternion and Dual Quaternion Skinning tutorial☆65Updated 6 years ago
- Online Motion Retargeting☆14Updated 12 years ago
- Preprocessing for the construction of statistical motion models. Provides a skeleton animation viewer and an interface to a motion databa…☆18Updated 2 years ago
- This is OpenGL-based renderer for visualizing results of neural nets for skinning weights☆12Updated 4 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆40Updated 4 years ago
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆94Updated 4 years ago
- Source code for the article "Creating Looping Animations from Motion Capture"☆61Updated last year
- ☆11Updated 2 years ago
- SMASH: Physics-guided Reconstruction of Collisions from Videos, SIGGRAPH Asia 2016☆11Updated 7 years ago
- ☆32Updated 3 years ago
- Interactive Character Animiation by Learning Multi-Objective Control☆17Updated 3 years ago
- Velocity Skinning - Replicability Stamp☆15Updated 4 years ago
- Code for the paper "Invertible Neural BRDF for Object Inverse Rendering"☆20Updated 4 years ago
- Repository for the SCA 2022 paper "Combining Motion Matching and Orientation Prediction to Animate Avatars for Consumer-Grade VR Devices"☆68Updated 11 months ago
- ☆63Updated 6 years ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Updated 6 years ago
- Adopting https://github.com/zhan-xu/RigNet neural network we created an addon in blender for an intuitive and easy rigging of their templ…☆56Updated 3 years ago