orangeduck / Animation-Looping
Source code for the article "Creating Looping Animations from Motion Capture"
☆61Updated last year
Alternatives and similar repositories for Animation-Looping:
Users that are interested in Animation-Looping are comparing it to the libraries listed below
- Source code for the article "Joint Limits"☆82Updated 7 months ago
- Source code for the article Propagating Velocities through Animation Systems☆37Updated last year
- Source code for the article "Quaternion Weighted Average"☆33Updated 7 months ago
- Source code for the article "Animation Blend Spaces without Triangulation"☆34Updated last year
- It's a GPU-based real time cloth simulator and interactive.☆94Updated 3 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆55Updated last year
- Dual Quaternion and Dual Quaternion Skinning tutorial☆64Updated 5 years ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆58Updated last year
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆35Updated last year
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Updated 6 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆35Updated 2 years ago
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆29Updated 4 years ago
- ☆80Updated 3 years ago
- MABA stable PD controller☆16Updated 4 years ago
- A neural-network-based generative model for video-game characters animations☆134Updated 2 years ago
- Implementation of the Velocity Skinning algorithm in C++☆15Updated 10 months ago
- Creating animation sequences between sparse key frames using motion phase features.☆193Updated 10 months ago
- Source code for the article Tags, Ranges and Masks☆19Updated 3 years ago
- ☆32Updated 3 years ago
- Code for the article Spring-It-On☆111Updated last month
- Implementation of ‘Yarn-Level Simulation of Woven Cloth’ on Siggraph Asia 2014.☆26Updated 5 years ago
- Simulation Renderer☆10Updated 4 years ago
- ☆63Updated 6 years ago
- Interactive Character Control☆61Updated 4 years ago
- OpenGL implementation of realtime hair simulation and rendering.☆37Updated 5 years ago
- Velocity Skinning - Replicability Stamp☆15Updated 3 years ago
- ☆90Updated 5 months ago
- An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16☆75Updated 7 years ago
- Retargeting of the Motorica Dance dataset onto a common skeleton☆32Updated 2 months ago
- A simple path tracing renderer based on OptiX.☆21Updated 6 years ago