orangeduck / Animation-LoopingLinks
Source code for the article "Creating Looping Animations from Motion Capture"
☆62Updated 2 years ago
Alternatives and similar repositories for Animation-Looping
Users that are interested in Animation-Looping are comparing it to the libraries listed below
Sorting:
- Source code for the article "Joint Limits"☆83Updated last year
- Source code for the article Propagating Velocities through Animation Systems☆38Updated 2 years ago
- Source code for the article "Animation Blend Spaces without Triangulation"☆36Updated last year
- Source code for the article "Quaternion Weighted Average"☆34Updated last year
- This codes implement the algoirhtm of Functionality-Driven Musculature Retargeting. You can get musculoskeletal model with simple user in…☆30Updated 5 years ago
- Dual Quaternion and Dual Quaternion Skinning tutorial☆69Updated 6 years ago
- Implementation of our paper: Komaritzan and Botsch, Fast Projective Skinning, ACM MIG 2019.☆57Updated last year
- An open source, header only, blazing fast mesh processing library; supporting both triangular mesh and tetrahedral mesh.☆39Updated last year
- Implementation of the Velocity Skinning algorithm in C++☆17Updated last year
- It's a GPU-based real time cloth simulator and interactive.☆99Updated 4 years ago
- An example raylib python application for viewing animation on the Geno character☆37Updated 3 months ago
- Library to Compute Centres of Rotation for Optimised Centres of Rotation Skinning by Le and Hodgins 2016 "Real-time Skeletal Skinning wit…☆59Updated 8 months ago
- Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies☆61Updated 4 years ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Updated 6 years ago
- ☆62Updated 7 years ago
- A simple viewer for the .bvh animation file format written using raylib.☆321Updated last month
- ☆32Updated 4 years ago
- Keyframe-based motion editing system using numerical optimization [CHI 2018]☆36Updated 2 years ago
- ☆81Updated 4 years ago
- MABA stable PD controller☆16Updated 5 years ago
- Code for the article Spring-It-On☆124Updated 10 months ago
- A neural-network-based generative model for video-game characters animations☆148Updated 3 years ago
- approximate a mesh with a set of spheres☆32Updated 4 years ago
- An implementation of "XPBD: position-based simulation of compliant constrained dynamics", MIG'16☆87Updated 8 years ago
- Computer Graphics Assignment – Mass Spring Systems☆56Updated 3 years ago
- Implementation of ‘Yarn-Level Simulation of Woven Cloth’ on Siggraph Asia 2014.☆26Updated 6 years ago
- C++ sample project using Signed Heat Method implemented in geometry-central.☆57Updated 2 months ago
- ☆21Updated last year
- A clean Python reimplementation of "Fast and Efficient Skinning of Animated Meshes."☆97Updated 5 years ago
- Simulation tools for animating interacting soft objects☆32Updated 11 months ago