mattiascibien / ivygenLinks
A fork of http://graphics.uni-konstanz.de/~luft/ivy_generator/. Generates Ivy and plant 3D models
☆24Updated 6 years ago
Alternatives and similar repositories for ivygen
Users that are interested in ivygen are comparing it to the libraries listed below
Sorting:
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
 - Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
 - Terrain amplification as described in [Sparse representation of terrains for procedural modeling, Guérin et al. 2016]☆52Updated 6 years ago
 - GPU Texture Baking Tool☆115Updated 6 years ago
 - A physically based shader for woven cloth☆101Updated 4 years ago
 - TexGraph public folder content with nodes json descriptors and shaders.☆153Updated 3 years ago
 - MaterialX C++ and Python libraries☆108Updated this week
 - Tangent space calculator for Houdini☆39Updated 8 years ago
 - Gpu Renderer and Rasterizer - for python☆28Updated last year
 - Sample code that supplements the Sculpting And Simulations talk.☆101Updated 6 years ago
 - Some Voxel/Mesh stuff made with SdfMesher☆26Updated 3 years ago
 - This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆85Updated 3 years ago
 - OpenGL application inspired by Walt Disney Animation Studios BRDF Viewer. A BRDF Viewer that support standard RGB and spectral data (tri…☆56Updated 5 years ago
 - A tool to help you learn glsl, written in C++ and compiled to webassembly☆22Updated 4 years ago
 - Image processing tool for physically based shading.☆33Updated 4 years ago
 - coalpy - compute abstraction layer for python☆57Updated last year
 - Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆88Updated 3 months ago
 - The complete QuadSpinner Vue collection, open-sourced for the public.☆53Updated 6 years ago
 - CIS565: CUDA Rasterizer☆35Updated 7 years ago
 - Lens flare☆141Updated 6 years ago
 - A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
 - A curated list of famous 3d meshes☆111Updated 6 years ago
 - 🌌 A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural color…☆57Updated 8 years ago
 - An OSL Shader based on Nishitas atmospheric scattering model: https://www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/…☆63Updated 5 years ago
 - A low-overhead mesh-processing plug-in API for cross-software procedural effects☆167Updated 2 years ago
 - ☆55Updated 3 months ago
 - Analyze and convert normal textures☆110Updated last year
 - A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
 - Convert the IES file into a IES texture for IES lightning☆54Updated 7 years ago
 - All documents related to my master thesis☆56Updated 2 months ago