mattiascibien / ivygen
A fork of http://graphics.uni-konstanz.de/~luft/ivy_generator/. Generates Ivy and plant 3D models
☆23Updated 5 years ago
Related projects ⓘ
Alternatives and complementary repositories for ivygen
- Tangent space normal map blending via quaternion rotation☆29Updated 7 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- Some Voxel/Mesh stuff made with SdfMesher☆26Updated 2 years ago
- A physically based shader for woven cloth☆99Updated 3 years ago
- OpenVDB Development Repository☆34Updated 3 weeks ago
- Tangent space calculator for Houdini☆38Updated 7 years ago
- Fast 3d/4d divergence-free noise for shaders.☆41Updated last year
- Automatic UV Unwrapping Library for Dust3D☆83Updated 4 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated last year
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- An OSL Shader based on Nishitas atmospheric scattering model: https://www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/…☆63Updated 4 years ago
- CIS565: CUDA Rasterizer☆35Updated 7 years ago
- MaterialX C++ and Python libraries☆107Updated this week
- blRstr: A ReSTIR/RTXDI-based Blender Render Engine☆30Updated last year
- A really small getting-started project for USD based projects☆45Updated last year
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆46Updated last month
- Image processing tool for physically based shading.☆32Updated 3 years ago
- Soap film implementation in Sidefx Houdini☆61Updated 3 years ago
- Blender Foundation Cycles Fork☆30Updated 3 years ago
- Gpu Renderer and Rasterizer - for python☆26Updated 3 months ago
- ☆36Updated 6 months ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆80Updated 2 years ago
- coalpy - compute abstraction layer for python☆54Updated 3 months ago
- OpenGL 4 shader playground.☆25Updated 6 years ago
- Simple USD scene geometry with a variety of UsdPreviewSurface materials applied☆66Updated last year
- ☆17Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Authors' implementation for the article "Orometry-based terrain analysis and synthesis", SIGGRAPH Asia 2019☆36Updated 2 weeks ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆34Updated 11 months ago