jvm-graphics-labs / awesome-3d-meshes
A curated list of famous 3d meshes
☆106Updated 5 years ago
Alternatives and similar repositories for awesome-3d-meshes:
Users that are interested in awesome-3d-meshes are comparing it to the libraries listed below
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆256Updated 3 years ago
- NVIDIA RTX Mega Geometry SDK☆107Updated last week
- A demo of ambient occlusion map baking using DXR☆64Updated 2 years ago
- ☆130Updated last year
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆54Updated 3 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆52Updated 3 years ago
- Automatic UV Unwrapping Library for Dust3D☆86Updated 4 years ago
- ☆96Updated 7 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆116Updated 6 years ago
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆80Updated 2 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆95Updated last month
- Just a list of references for 3D programming☆96Updated 3 years ago
- 📚 A list of some interesting papers (computer graphics) that I read 📚☆107Updated last year
- CUDA based Pathtracing Offline and Realtime Renderer☆34Updated this week
- Denoising a Vulkan ray traced image using OptiX denoiser☆92Updated last week
- Experiment with generating clouds in real time on low end computer☆129Updated 5 years ago
- ☆156Updated 4 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆59Updated 5 years ago
- ☆142Updated last month
- GPU Texture Baking Tool☆113Updated 6 years ago
- ☆36Updated 4 years ago
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆208Updated 3 years ago
- This is my experiments with BVH build algorithms on GPU.☆52Updated 5 months ago
- An example implementation of OpenPBR in a WebGL pathtracer☆43Updated 4 months ago
- Master's thesis implementing real-time global illumination method.☆154Updated 6 years ago
- Variable Rate Shading and Depth of Field☆97Updated 2 years ago
- A reference GLSL implementation of the VRayMtl material☆28Updated 8 months ago
- A DirectX12-based C++-application that allows graphics programmers to learn and experiment with the new Work Graphs feature using HLSL sh…☆73Updated 4 months ago
- Source Code (Direct Lighting Part) for SIGGRAPH 2024 Paper "Area ReSTIR: Resampling for Real-Time Defocus and Antialiasing"☆159Updated 4 months ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Updated 5 years ago