jvm-graphics-labs / awesome-3d-meshesLinks
A curated list of famous 3d meshes
☆111Updated 6 years ago
Alternatives and similar repositories for awesome-3d-meshes
Users that are interested in awesome-3d-meshes are comparing it to the libraries listed below
Sorting:
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆67Updated 6 years ago
- All documents related to my master thesis☆55Updated 4 months ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- ☆36Updated 5 years ago
- Analyze and convert normal textures☆111Updated last year
- Global Illumination using Spherical Harmonics☆88Updated 5 years ago
- An example implementation of OpenPBR in a WebGL pathtracer☆62Updated 6 months ago
- A demo of ambient occlusion map baking using DXR☆66Updated 3 years ago
- Spherical/zonal harmonics library☆145Updated last month
- Just a list of references for 3D programming☆105Updated 4 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆264Updated 4 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- Experiment with generating clouds in real time on low end computer☆130Updated 6 years ago
- Real-Time Global Illumination using Precomputed Light Field Probes☆128Updated 7 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 11 months ago
- ☆105Updated 8 years ago
- Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)☆90Updated 5 years ago
- Variable Rate Shading and Depth of Field☆100Updated 3 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆61Updated 4 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆105Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆88Updated 6 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆158Updated 3 months ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- ☆135Updated 2 years ago
- Efficient rendering with distance fields☆84Updated 8 years ago
- A multithreaded C++ program that uses raytracing and photon mapping to render photorealistic images of 3D environments☆69Updated 7 years ago
- An OpenGL sample that demonstrates baking SDFs and using them to add Soft Shadows and Ambient Occlusion to a rasterized scene.☆57Updated 4 years ago
- ☆159Updated 11 months ago
- Hydra-enabled GPU path tracer that supports MaterialX and MDL☆323Updated this week