toomuchvoltage / shadertoy-utils
One-click utilities that turn images, sounds and even voxels into shadertoy code! :)
☆38Updated last year
Related projects: ⓘ
- Gpu Renderer and Rasterizer - for python☆26Updated last month
- fast voronoi☆35Updated 11 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 2 years ago
- 🔨 Simple starter code for building applications with Vulkan and C++.☆26Updated 5 years ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- coalpy - compute abstraction layer for python☆53Updated last month
- Signed Distance Function Sculpting☆51Updated 6 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated 10 months ago
- ☆47Updated this week
- A CUDA based, realtime interactive pathtracer☆26Updated 6 years ago
- ☆21Updated 5 years ago
- A cross-platform programmable shading language ( CPU only )☆56Updated 2 months ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆32Updated 9 months ago
- ☆112Updated this week
- Attempt to understand and compare different Acceleration structures☆30Updated 3 years ago
- Various experiments with raytracing and raymarching☆54Updated 2 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆47Updated 7 years ago
- Template to get started with SDL2 + WebGPU C++ -> Native/Wasm projects☆27Updated 3 weeks ago
- OpenGL 4 shader playground.☆25Updated 6 years ago
- ☆35Updated 3 years ago
- Quake II on Dx12☆29Updated 3 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated 9 months ago
- A demo of ambient occlusion map baking using DXR☆61Updated 2 years ago
- ☆28Updated 5 years ago
- ☆54Updated 2 months ago
- OBJ model to 3D transparent texture converter☆35Updated 2 years ago
- Pathed: An educationally-motivated physically-based path tracer☆19Updated last year
- pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (IC…☆21Updated 3 years ago
- Physically based Monte Carlo renderer written in C++☆27Updated 3 years ago