derkreature / ShaderBall
A shaderball asset for material preview
☆60Updated 10 years ago
Alternatives and similar repositories for ShaderBall:
Users that are interested in ShaderBall are comparing it to the libraries listed below
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- Tangent space calculator for Houdini☆38Updated 7 years ago
- Tone Mapper☆72Updated 5 months ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Updated 5 years ago
- A demo of ambient occlusion map baking using DXR☆64Updated 2 years ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆85Updated 2 years ago
- A physically based shader for woven cloth☆100Updated 4 years ago
- DFG LUT generator☆53Updated 7 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- Convert the IES file into a IES texture for IES lightning☆53Updated 7 years ago
- This project implements 8 clear sky models in a common framework to compare them with each other and with a reference model and reference…☆99Updated 6 years ago
- ☆63Updated 6 years ago
- ☆91Updated 7 years ago
- ☆23Updated 4 years ago
- MaterialX C++ and Python libraries☆107Updated this week
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Image processing tool for physically based shading.☆33Updated 3 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆84Updated 6 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated last year
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated 9 months ago
- ☆142Updated 6 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- Outdoor Light Scattering Sample☆240Updated 7 years ago
- Light Transport Equation Orb☆44Updated 10 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆65Updated 5 years ago