derkreature / ShaderBall
A shaderball asset for material preview
☆60Updated 10 years ago
Alternatives and similar repositories for ShaderBall:
Users that are interested in ShaderBall are comparing it to the libraries listed below
- Tangent space calculator for Houdini☆38Updated 7 years ago
- Tone Mapper☆72Updated 5 months ago
- Convert the IES file into a IES texture for IES lightning☆53Updated 7 years ago
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- MaterialX C++ and Python libraries☆108Updated this week
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 6 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Updated 5 years ago
- DirectX 12 light culling technique featured in GPU Pro 7☆97Updated 7 years ago
- DFG LUT generator☆53Updated 7 years ago
- Switch is a small logic game that demonstrates usage of Pixar USD and Hydra on Windows.☆38Updated 6 years ago
- 3D painting tool☆39Updated 11 years ago
- A physically based shader for woven cloth☆100Updated 4 years ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago
- Analyze and convert normal textures☆106Updated last year
- Image processing tool for physically based shading.☆33Updated 3 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- A really small getting-started project for USD based projects☆49Updated 2 months ago
- A reference GLSL implementation of the VRayMtl material☆28Updated 9 months ago
- This plugin handles a link between Substance Painter and a third-party application allowing live materials transfer☆41Updated 9 months ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆86Updated 2 years ago
- ☆63Updated 6 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆151Updated last month
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago
- ☆49Updated 7 years ago
- GPU Texture Baking Tool☆113Updated 6 years ago
- ☆55Updated 9 months ago