CaffeineViking / osgwView external linksLinks
Real-Time Ocean Animation with Gerstner Waves
☆73Nov 2, 2024Updated last year
Alternatives and similar repositories for osgw
Users that are interested in osgw are comparing it to the libraries listed below
Sorting:
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- Curl-Noise Particle Flow using OpenCL☆22Jan 6, 2021Updated 5 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- Monte Carlo Raytracer from Scratch in C++11/14☆36Dec 20, 2020Updated 5 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆16May 1, 2017Updated 8 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Jun 17, 2019Updated 6 years ago
- An infinite procedural terrain, done in C++ with OpenGL☆12Jun 17, 2017Updated 8 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆16Sep 15, 2019Updated 6 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆50Aug 25, 2020Updated 5 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Sep 14, 2022Updated 3 years ago
- True Reality (TR) is an open source LGPL Game and Simulation Engine written entirely in Standard C++ and OpenGL. It runs on all Windows p…☆14Nov 3, 2021Updated 4 years ago
- Tiny raster font blitting library☆26Dec 8, 2017Updated 8 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆89Dec 4, 2019Updated 6 years ago
- A LightFileWatcher☆29Apr 18, 2021Updated 4 years ago
- A thin abstraction layer to integrate Bullet and OpenSceneGraph☆14Feb 20, 2025Updated 11 months ago
- Cascaded Shadow Mapping sample written with the dwSampleFramework.☆25Feb 27, 2020Updated 5 years ago
- Bullet physics and OpenSceneGraph integration☆66Sep 14, 2023Updated 2 years ago
- OpenGL 4.3 experiment with compute shaders and tons of instanced geometry! Targets libretro GL.☆27Dec 21, 2013Updated 12 years ago
- Real-Time Hybrid Hair Rendering using Vulkan™☆466Feb 16, 2024Updated last year
- A physically based offline renderer☆10Jan 7, 2024Updated 2 years ago
- Global Illumination Demo in Vulkan Compute☆12May 30, 2020Updated 5 years ago
- GPGPU compute with Ogre using CUDA or OpenCL☆12Jan 6, 2020Updated 6 years ago
- Paged Geometry is a plugin for OGRE for rendering of dense vegetation☆13Jul 8, 2024Updated last year
- Water simulation with OpenGL☆11Jan 23, 2018Updated 8 years ago
- MGFX - A cross-platform 2D (CPU & GPU) and 3D (GPU) starter kit.☆39Jan 30, 2018Updated 8 years ago
- Variance shadow mapping for omni lights with Vulkan☆31Jun 20, 2018Updated 7 years ago
- 3D model Editor in DirectX☆12Mar 3, 2024Updated last year
- Tellusim Core SDK Tests Direct3D12, Direct3D11, Metal, Vulkan, OpenGL, OpenGLES, WebGL, WebGPU☆13Nov 11, 2025Updated 3 months ago
- Low level generic SIMD wrapper for x86, ARM, WASM with dynamic dispatch☆42Dec 14, 2025Updated last month
- Tutorials for the geometry-central geometry processing library.☆15Jul 3, 2020Updated 5 years ago
- a C++ ray tracing code with photon mapping for global illumination and caustic☆17Mar 2, 2016Updated 9 years ago
- No-dependency OpenGL support library, which abstracts the processes of creating buffers and shaders☆13Apr 28, 2023Updated 2 years ago
- A simple, header-only, dependency-free, C++ 11 based ThreadPool library.☆37Jun 3, 2020Updated 5 years ago
- Fully multithreaded C++ CPU rasterizer☆28May 24, 2020Updated 5 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆89Jun 16, 2019Updated 6 years ago
- A texture atlas generator library and tool☆13Jan 24, 2020Updated 6 years ago
- Implementation of the Peter Shirley's book in .NETCore CSharp☆13Apr 15, 2024Updated last year
- Atmospheric scattering written in C++ using OpenGL☆15Aug 27, 2021Updated 4 years ago