CaffeineViking / osgwLinks
Real-Time Ocean Animation with Gerstner Waves
☆68Updated 9 months ago
Alternatives and similar repositories for osgw
Users that are interested in osgw are comparing it to the libraries listed below
Sorting:
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 3 months ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 6 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 6 months ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆81Updated 8 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆60Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- ☆30Updated 6 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- ☆31Updated 7 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆79Updated 4 years ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- GPU fluid simulation☆171Updated 13 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 6 years ago
- Sandbox for Vulkan, SPIR-V and glTF☆90Updated 2 years ago
- Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)☆88Updated 5 years ago
- Physically based Monte Carlo renderer written in C++☆32Updated 4 years ago
- This is a physically based real-time renderer made for learning purposes.☆89Updated 8 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆34Updated 4 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆79Updated last year
- Various experiments with raytracing and raymarching☆56Updated 3 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Updated 8 years ago
- A utility class which adds a way to include external files in a shader file.☆64Updated last year
- A Vulkan rendering engine☆30Updated 4 years ago
- 🎨 graphics/interaction prototyping sandbox☆322Updated 10 months ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆37Updated 7 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).☆66Updated 6 years ago