CaffeineViking / osgw
Real-Time Ocean Animation with Gerstner Waves
☆65Updated last week
Related projects ⓘ
Alternatives and complementary repositories for osgw
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆78Updated 5 years ago
- A demo of ambient occlusion map baking using DXR☆62Updated 2 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆87Updated 4 years ago
- Utilities to manipulate spherical images☆68Updated 6 years ago
- A modern particle engine running on the GPU, using c++14 and OpenGL 4.4.☆194Updated 3 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆51Updated 6 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆77Updated 7 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆47Updated 7 years ago
- A library of distance and occlusion generation routines☆111Updated 5 years ago
- OpenGL Demo: Simulating Ocean Waves with FFT☆112Updated 3 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆82Updated 4 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆58Updated 4 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆37Updated 4 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆42Updated 5 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆63Updated 7 years ago
- ☆31Updated 6 years ago
- 🎨 graphics/interaction prototyping sandbox☆307Updated last month
- Just a list of references for 3D programming☆92Updated 3 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)☆84Updated 4 years ago
- A utility class which adds a way to include external files in a shader file.☆58Updated 4 months ago
- glTF Tutorials☆71Updated 7 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 6 years ago
- GPU fluid simulation☆166Updated 12 years ago
- ☆28Updated 5 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆56Updated 6 years ago
- Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer☆14Updated 7 years ago
- Deferred Screen Space Directional Occlusion☆90Updated 13 years ago