Real-Time Ocean Animation with Gerstner Waves
☆73Nov 2, 2024Updated last year
Alternatives and similar repositories for osgw
Users that are interested in osgw are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A command line tool that converts game assets into a simple binary format for fast loading.☆20Dec 19, 2021Updated 4 years ago
- Curl-Noise Particle Flow using OpenCL☆21Jan 6, 2021Updated 5 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆16May 1, 2017Updated 8 years ago
- A real-time OpenGL Compute shader based Progressive Path Tracer.☆17Jun 23, 2019Updated 6 years ago
- Runtime environment map prefiltering and spherical harmonics computation with OpenGL.☆17Aug 12, 2019Updated 6 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- GPGPU compute with Ogre using CUDA or OpenCL☆12Jan 6, 2020Updated 6 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.☆49Aug 25, 2020Updated 5 years ago
- Real-time software rasterizer written in C++ with windowing and model loading support.☆37Jun 17, 2019Updated 6 years ago
- An implementation of the Looking Glass plugin for TouchDesigner 099☆11Jan 27, 2022Updated 4 years ago
- An OpenGL sample implementation of Reflective Shadow Maps.☆17Sep 15, 2019Updated 6 years ago
- Lightweight/Lightfast GLSL and HLSL shader toy made using Vulkan☆27Sep 14, 2022Updated 3 years ago
- True Reality (TR) is an open source LGPL Game and Simulation Engine written entirely in Standard C++ and OpenGL. It runs on all Windows p…☆14Nov 3, 2021Updated 4 years ago
- Monte Carlo Raytracer from Scratch in C++11/14☆36Dec 20, 2020Updated 5 years ago
- An infinite procedural terrain, done in C++ with OpenGL☆12Jun 17, 2017Updated 8 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆32Jan 15, 2021Updated 5 years ago
- In early development☆15Jul 20, 2020Updated 5 years ago
- Tiny raster font blitting library☆26Dec 8, 2017Updated 8 years ago
- A LightFileWatcher☆29Apr 18, 2021Updated 4 years ago
- Paged Geometry is a plugin for OGRE for rendering of dense vegetation☆13Jul 8, 2024Updated last year
- Extremely fast non-cryptographic hash algorithm☆10Oct 9, 2024Updated last year
- A thin abstraction layer to integrate Bullet and OpenSceneGraph☆14Feb 20, 2025Updated last year
- Example integration of Visualization Toolkit (VTK) and OpenSceneGraph (OSG)☆15Nov 5, 2012Updated 13 years ago
- Real-Time Hybrid Hair Rendering using Vulkan™☆467Feb 16, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Bullet physics and OpenSceneGraph integration☆66Sep 14, 2023Updated 2 years ago
- Integrate OpenSceneGraph in WPF☆18Jun 3, 2019Updated 6 years ago
- Code samples from one of my Unreal Engine 4 projects.☆13Apr 15, 2021Updated 4 years ago
- ☆13May 9, 2015Updated 10 years ago
- ☆13Jun 6, 2016Updated 9 years ago
- Integration test of osg and qt quick + qml framework☆24Jul 10, 2013Updated 12 years ago
- C++ helper class to create a process that redirects std in/out/error streams of a child process (Windows API)☆15Oct 9, 2025Updated 6 months ago
- No-dependency OpenGL support library, which abstracts the processes of creating buffers and shaders☆14Apr 28, 2023Updated 2 years ago
- 🤣 C++ framework for games and graphical applications☆39Apr 9, 2025Updated last year
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- The Maps are visualized using the Tessellation Shader☆32Apr 9, 2016Updated 10 years ago
- NVIDIA RTX Texture Filtering SDK☆24Aug 28, 2025Updated 7 months ago
- ☆26Mar 24, 2021Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆89Dec 4, 2019Updated 6 years ago
- a free welder☆18Mar 25, 2020Updated 6 years ago
- Feedback rendering with Texture3D testing in Unity.☆19Mar 27, 2018Updated 8 years ago
- Tutorial on Inverse Kinematics☆16Dec 9, 2023Updated 2 years ago