CaffeineViking / osgwLinks
Real-Time Ocean Animation with Gerstner Waves
☆68Updated 7 months ago
Alternatives and similar repositories for osgw
Users that are interested in osgw are comparing it to the libraries listed below
Sorting:
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 4 months ago
- A utility class which adds a way to include external files in a shader file.☆63Updated 11 months ago
- ☆31Updated 7 years ago
- OpenGL 4 shader playground.☆27Updated 7 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 5 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Updated 6 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆84Updated 5 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated last month
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Order Independent Transparency via Linked List Sorting on GPU☆79Updated 4 years ago
- ☆36Updated 4 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆45Updated 6 years ago
- Temporal Anti Aliasing for Criterion Games Masterclass☆23Updated 6 years ago
- An OpenGL sample demonstrating path traced lightmap baking on the CPU with Embree.☆60Updated 5 years ago
- Just a list of references for 3D programming☆98Updated 3 years ago
- GPU classifies how to render millions of particles☆74Updated last year
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆29Updated 4 years ago
- Vulkan framework for Windows☆88Updated 5 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Physically based render equations☆38Updated 11 years ago
- Utilities to manipulate spherical images☆71Updated 6 years ago
- Vulkan implementation of "Responsive Real-Time Grass Rendering for General 3D Scenes" by Jahrmann and Wimmer☆14Updated 7 years ago
- glTF Tutorials☆71Updated 8 years ago
- KTX file format source☆75Updated 3 months ago
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆102Updated 4 years ago
- ☆12Updated 6 years ago
- OpenGL Demo: Simulating Ocean Waves with FFT☆121Updated 4 years ago
- OpenGL 4 PBR engine☆27Updated 6 years ago
- A small dx11 base program I use to test shaders and techniques☆87Updated 3 years ago