CaffeineViking / osgw
Real-Time Ocean Animation with Gerstner Waves
☆66Updated 3 months ago
Alternatives and similar repositories for osgw:
Users that are interested in osgw are comparing it to the libraries listed below
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆58Updated 6 years ago
- A particle engine running on the GPU, using c++14 and OpenGL 4.4.☆195Updated 3 weeks ago
- glTF Tutorials☆71Updated 8 years ago
- An OpenGL demo implementing the FFT ocean wave simulation from Jerry Tessendorf's famous paper.☆27Updated 4 years ago
- Utilities to manipulate spherical images☆69Updated 6 years ago
- GPU classifies how to render millions of particles☆73Updated last year
- Order Independent Transparency via Linked List Sorting on GPU☆77Updated 4 years ago
- 📄 Triangle packer for light map☆75Updated 7 years ago
- A shaderball asset for material preview☆61Updated 9 years ago
- ☆31Updated 6 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆79Updated 5 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.☆83Updated 5 years ago
- Various experiments with raytracing and raymarching☆55Updated 3 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆43Updated 5 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Implementation of the i3D2018 paper "A Narrow-Range Filter for Screen-Space Fluid Rendering".☆92Updated 4 years ago
- ☆45Updated 5 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆47Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated last year
- Temporal Antialiasing on top of Three.js☆23Updated 7 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy clouds☆50Updated 6 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆32Updated 4 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆52Updated 3 years ago
- ☆39Updated 5 years ago
- Temporal Anti Aliasing for Criterion Games Masterclass☆23Updated 6 years ago
- Signed Distance Function Sculpting☆52Updated 7 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago