zigguratvertigo / ReorientedNormalMappingLinks
Tangent space normal map blending via quaternion rotation
☆30Updated 8 years ago
Alternatives and similar repositories for ReorientedNormalMapping
Users that are interested in ReorientedNormalMapping are comparing it to the libraries listed below
Sorting:
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- ☆36Updated 4 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated last year
- Semi-procedural textures using PPTBF (Point Process Texture Basis Functions).☆42Updated 4 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆34Updated 3 years ago
- Source Code for HPG 2022 Paper "Virtual Blue Noise Lighting"☆50Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆87Updated last year
- This project demonstrates the use of GPU mesh shaders to enhance object surfaces in real-time. The application is written in C++ and GLSL…☆13Updated 4 months ago
- pbrt-v4 render engine/exporter for Blender☆36Updated 3 months ago
- `pbrlab` is well-verified(through brute force human verification and debugging) path tracing + PBR shading/rendering implementation.☆39Updated last year
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- This repository contains a rough GLSL implementation of "Deep and Fast Approximate Order Independent Transparency" by G. Tsopouridis, A. …☆45Updated last year
- Analyze and convert normal textures☆109Updated last year
- Spherical/zonal harmonics library☆140Updated last week
- Convert the IES file into a IES texture for IES lightning☆54Updated 7 years ago
- A Low-Dimensional Function Space for Efficient Spectral Upsampling☆26Updated 2 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆63Updated 4 years ago
- A physically based shader for woven cloth☆101Updated 4 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆39Updated 8 months ago
- Prague Sky Model☆26Updated 2 years ago
- ☆55Updated 2 months ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆50Updated 2 years ago
- CUDA Toy Offline Renderer☆36Updated this week
- An example implementation of OpenPBR in a WebGL pathtracer☆58Updated 2 months ago
- NVIDIA RTX Character Rendering SDK☆69Updated last month
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆85Updated 3 years ago
- Implementation of "Single-pass stratified importance resampling"☆31Updated 3 years ago