aiekick / SdfMesher_Models
Some Voxel/Mesh stuff made with SdfMesher
☆26Updated 2 years ago
Alternatives and similar repositories for SdfMesher_Models:
Users that are interested in SdfMesher_Models are comparing it to the libraries listed below
- Image processing tool for physically based shading.☆33Updated 3 years ago
- Signed Distance Function Sculpting☆52Updated 7 years ago
- ☆14Updated 7 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated 2 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- A repository for personal experimental purpose☆11Updated 6 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 7 months ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆48Updated 7 years ago
- Various tests of Physically-Based Rendering via Three.js☆39Updated 7 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- A tool to help you learn glsl, written in C++ and compiled to webassembly☆21Updated 3 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆64Updated 2 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Convert image into Shadertoy script that displays it☆23Updated 6 years ago
- A refactor of Jan Eric Kyprianidis' anisotropic Kuwahara algorithm☆17Updated 8 years ago
- ☆42Updated 3 years ago
- ☆32Updated 2 years ago
- voxel-based generative geometry☆14Updated 4 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- Exploratory Project on Fast Screen Space Global Illumination☆35Updated 5 years ago
- OBJ model to 3D transparent texture converter☆39Updated 3 years ago
- Cuda Fluid Solver and Particles System for Maya and Houdini☆32Updated 8 years ago
- Efficient Multiple Scattering in Participating Media using Shortest Path Finding☆19Updated 4 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (IC…☆22Updated 4 years ago
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆32Updated 4 years ago