aiekick / SdfMesher_ModelsLinks
Some Voxel/Mesh stuff made with SdfMesher
☆26Updated 3 years ago
Alternatives and similar repositories for SdfMesher_Models
Users that are interested in SdfMesher_Models are comparing it to the libraries listed below
Sorting:
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆40Updated 2 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- Curl-Noise Particle Flow using OpenCL☆21Updated 4 years ago
- OpenGL LightMapper for openFrameworks☆26Updated 3 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- ☆52Updated 4 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Mesh shatter library☆24Updated 5 years ago
- ☆14Updated 7 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 7 years ago
- ☆44Updated 3 years ago
- A repository for personal experimental purpose☆11Updated 7 years ago
- Sculpting with symmetry☆18Updated 4 years ago
- A physically based shader for woven cloth☆101Updated 4 years ago
- ☆33Updated 3 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆101Updated 6 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- 3D painting tool☆39Updated 12 years ago
- Study of differential geometry with Rust + WebGL☆16Updated 2 years ago
- hdr to rgba8 encoding/decoding tool☆25Updated 10 years ago
- A refactor of Jan Eric Kyprianidis' anisotropic Kuwahara algorithm☆17Updated 8 years ago
- A tool to help you learn glsl, written in C++ and compiled to webassembly☆22Updated 4 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- GPU marching cubes implementation for openFrameworks using a compute shader.☆18Updated 7 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- GPU fluid simulation☆171Updated 13 years ago