aiekick / SdfMesher_ModelsLinks
Some Voxel/Mesh stuff made with SdfMesher
☆26Updated 3 years ago
Alternatives and similar repositories for SdfMesher_Models
Users that are interested in SdfMesher_Models are comparing it to the libraries listed below
Sorting:
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆40Updated 2 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- ☆44Updated 3 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆49Updated 3 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated last year
- A tool to help you learn glsl, written in C++ and compiled to webassembly☆22Updated 4 years ago
- An OSL Shader based on Nishitas atmospheric scattering model: https://www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/…☆62Updated 5 years ago
- Automatic UV Unwrapping Library for Dust3D☆91Updated 5 years ago
- ☆14Updated 8 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- 3D painting tool☆39Updated 12 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆101Updated 6 years ago
- Double bubbles sans toil and trouble: discrete circulation-preserving vortex sheets for soap films and foams☆69Updated 3 years ago
- A CUDA based, realtime interactive pathtracer☆27Updated 8 years ago
- A physically based shader for woven cloth☆101Updated 4 years ago
- OpenGL LightMapper for openFrameworks☆26Updated 3 years ago
- ☆33Updated 3 years ago
- ☆52Updated 4 years ago
- cloth simulation with collision☆67Updated 6 years ago
- Sculpting with symmetry☆18Updated 4 years ago
- OSL to GLSL converter☆40Updated 5 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 7 years ago
- Mesh shatter library☆24Updated 5 years ago
- Houdini's glTF integration☆47Updated 2 years ago
- Tangent space calculator for Houdini☆39Updated 8 years ago
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Updated 8 years ago
- Void and cluster algorithm to go with my blog post☆36Updated 4 months ago