BenSimonds / NishitaSky
An OSL Shader based on Nishitas atmospheric scattering model: https://www.scratchapixel.com/lessons/procedural-generation-virtual-worlds/simulating-sky
☆63Updated 4 years ago
Alternatives and similar repositories for NishitaSky:
Users that are interested in NishitaSky are comparing it to the libraries listed below
- Houdini Ocean Toolkit☆73Updated last year
- A set of physical-based shaders for Mantra renderer☆57Updated 7 years ago
- Cycles for Gaffer☆85Updated 2 years ago
- a repository of osl shaders for Blender☆104Updated 6 years ago
- open source Ptex utilities (e.g. texture transfer)☆71Updated last month
- Obq_Shaders for Arnold☆53Updated 5 years ago
- Gaffer is an open source application framework designed specifically for creating tools for use in visual effects production.☆33Updated last week
- A Global Illumination Renderer☆67Updated 4 years ago
- Blender Foundation Cycles Fork☆32Updated 3 years ago
- Soap film implementation in Sidefx Houdini☆61Updated 3 years ago
- Maya plugin implementing the Space Colonization algorithm to grow vein-like structures around objects. Visit http://www.joesfer.com/?p=46…☆32Updated 9 years ago
- ☆29Updated 7 months ago
- Geometric algorithms library for the VFX industry☆91Updated 12 years ago
- Cycles standalone mirror☆13Updated 3 years ago
- Bringing MeshLab functionality into Houdini☆35Updated 8 years ago
- OpenVDB Points Development Repository☆40Updated 8 years ago
- hdRstr: A ReSTIR/RTXDI-based Hydra Render Delegate.☆56Updated last year
- Psyop's collection of extensions for Fabric Engine.☆15Updated 8 years ago
- Blender with GLSL PBR viewport shader experiment☆39Updated 8 years ago
- Implementation of "Empirical Directional Wave Spectra for Computer Graphics" paper by Christopher Horvath☆85Updated 2 years ago
- Houdini exporter for pbrt-v3☆31Updated 2 years ago
- blRstr: A ReSTIR/RTXDI-based Blender Render Engine☆30Updated last year
- Houdini's FBX integration.☆53Updated 7 months ago
- A low-overhead mesh-processing plug-in API for cross-software procedural effects☆163Updated 2 years ago
- Houdini Digital Assets and Tools For A Post-Softimage World☆44Updated 7 years ago
- Switch is a small logic game that demonstrates usage of Pixar USD and Hydra on Windows.☆38Updated 6 years ago
- A shaderball asset for material preview☆60Updated 10 years ago
- An addon to allow external real time engines (e.g. game engines) to use Blender as an editor and allow for closer integration.☆46Updated 7 years ago
- OSL to GLSL converter☆40Updated 4 years ago
- An OSL Shader Library For Controllable, Complex, Plausible Materials☆15Updated 9 years ago