meshula / LabCameraLinks
A physically based camera model for virtual production and computer graphics
☆88Updated 2 years ago
Alternatives and similar repositories for LabCamera
Users that are interested in LabCamera are comparing it to the libraries listed below
Sorting:
- Nanocolor, a lightweight color transformation library☆99Updated 2 months ago
- coalpy - compute abstraction layer for python☆56Updated last year
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆85Updated 4 years ago
- A really small getting-started project for USD based projects☆59Updated 6 months ago
- Binary format equivalent for color grading (Adobe/Resolve .cube) LUT files☆55Updated last year
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- Tone Mapper☆73Updated 9 months ago
- cpu path tracing test bed☆46Updated last year
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆68Updated 3 years ago
- Assimp USD file format plugin☆17Updated 2 years ago
- Testing various FBX file format parsing libraries☆62Updated 9 months ago
- A Low-Dimensional Function Space for Efficient Spectral Upsampling☆27Updated last month
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆97Updated 2 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 5 years ago
- Importance-sampled FAST Noise☆41Updated 7 months ago
- Embree viewer is a simple implementation of a progressive renderer, based on Intel's Embree raytracing kernels. Its UI is written in SDL2…☆27Updated 6 years ago
- Source code for the EON rough diffuse BRDF model☆43Updated 2 weeks ago
- TinyVDBIO header-only C++ OpenVDB IO library☆38Updated 3 years ago
- Renderer and BVH traversal library☆58Updated 2 months ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- Physically based Monte Carlo renderer written in C++☆32Updated 4 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated 2 years ago
- lucille global illumination renderer☆94Updated 16 years ago
- OBJ model to 3D transparent texture converter☆40Updated 4 years ago
- Convert the IES file into a IES texture for IES lightning☆54Updated 8 years ago
- Simple USD scene geometry with a variety of UsdPreviewSurface materials applied☆72Updated 2 years ago
- Source C++11 code for stratified sampling of radiance reflected from spherical light sources☆17Updated 6 years ago
- Realtime render for USD☆27Updated 8 months ago
- An educational path tracer written in C using Vulkan to supplement a lecture series on path tracing.☆105Updated 2 months ago