Exploratory Project on Fast Screen Space Global Illumination
☆37Oct 29, 2019Updated 6 years ago
Alternatives and similar repositories for FSSGI
Users that are interested in FSSGI are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆36Jun 8, 2018Updated 7 years ago
- WebGL Voxel Cone Tracing☆50May 11, 2018Updated 7 years ago
- UniqueShadow for Unity 5.6+ version☆17May 27, 2018Updated 7 years ago
- RT-RSM is a real-time Global Illumination technique using GPU ray tracing☆63Nov 5, 2019Updated 6 years ago
- Implementation of Crytek's Light Propagation Volumes algorithm in WebGL☆60Oct 25, 2018Updated 7 years ago
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Deferred Screen Space Directional Occlusion☆91Jul 18, 2011Updated 14 years ago
- Physically-based shading experiments in Arnold renderer.☆30Jan 27, 2023Updated 3 years ago
- Code and examples from our paper "Deep Illumination: Approximating Dynamic Global Illumination with Generative Adversarial Networks," by …☆74Feb 7, 2019Updated 7 years ago
- Premake module adding support for compilation speed up through the use of the "single compilation unit" pattern, slightly modified.☆18Jul 4, 2024Updated last year
- Global illumination rendering engine☆30Mar 3, 2026Updated last month
- ReSTIR GI Implementation on Falcor 5.1 based on the source code provided by Daqi Lin for his ReSTIR PT paper☆95Nov 24, 2022Updated 3 years ago
- UUID generator.☆13Jun 20, 2022Updated 3 years ago
- a simple physically based rendering renderer.☆11Jun 2, 2021Updated 4 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Mar 9, 2021Updated 5 years ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting with the flexibility to host WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Cloudways by DigitalOcean.
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/ifto…☆56Feb 20, 2026Updated last month
- Voxel Cone Tracing☆16Sep 9, 2019Updated 6 years ago
- Implementation of "Real-time Global Illumination using Precomputed Light Field Probes"☆15Nov 15, 2019Updated 6 years ago
- ☆20Jan 30, 2021Updated 5 years ago
- Relight is a lightmaping with global illumination & radiosity compuation library.☆19Jan 27, 2017Updated 9 years ago
- Tiny Global Illumination OpenGL Renderer☆52Dec 4, 2015Updated 10 years ago
- Adaptive Order Independant Transparency Sample☆52Jan 3, 2023Updated 3 years ago
- Common core framework for implementing Global Illumination techniques☆14May 31, 2018Updated 7 years ago
- Engine core.☆11Mar 19, 2023Updated 3 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click and start building anything your business needs.
- Source Code for EG 2025 Paper "Many-Light Rendering Using ReSTIR-Sampled Shadow Maps"☆25Jul 28, 2025Updated 8 months ago
- Experiment of global illumination in screen space☆90Mar 26, 2018Updated 8 years ago
- Point Based Global Illumination☆194Mar 25, 2016Updated 10 years ago
- Source code for the light scattering sample☆97Jun 5, 2017Updated 8 years ago
- Pre-Integrated Subsurface Scattering generating tool using Unity shader☆15Jul 5, 2021Updated 4 years ago
- Single file collision detection and dynamics library.☆36Sep 20, 2020Updated 5 years ago
- Hardware accelerated raytraced reflections for use in VR. Works with Unity's Universal Render Pipeline.☆12Aug 1, 2023Updated 2 years ago
- PBR Baker - open source multi-functional baking tool for BRDF related work☆14Oct 25, 2019Updated 6 years ago
- This project is to create a CUDA accelerated Deep learning approach to denoise renders from a path tracer☆54Dec 10, 2019Updated 6 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- ☆12Jan 24, 2022Updated 4 years ago
- Colour science resources for use with Unity.☆16Oct 13, 2019Updated 6 years ago
- SSGI shader for Godot☆40Sep 27, 2018Updated 7 years ago
- A voxel cone traced realtime Global Illumination rendering engine in dx12, wip☆63Sep 19, 2021Updated 4 years ago
- Experimental sparse voxel octree implemented in javascript.☆13Jan 1, 2022Updated 4 years ago
- Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.☆37May 10, 2017Updated 8 years ago
- Has been replaced by https://github.com/Skycoder42/QtMvvm☆12Mar 14, 2018Updated 8 years ago