diegoarjz / pagoda
A Graph-Based Procedural Modelling Library
☆21Updated last week
Alternatives and similar repositories for pagoda:
Users that are interested in pagoda are comparing it to the libraries listed below
- Signed Distance Function Sculpting☆53Updated 7 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- ☆21Updated 6 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- A demo of ambient occlusion map baking using DXR☆64Updated 3 years ago
- Physically based Monte Carlo renderer written in C++☆30Updated 3 years ago
- ☆32Updated 2 years ago
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 7 months ago
- Void and cluster algorithm to go with my blog post☆33Updated 5 years ago
- A portable C++ library for simulating hydraulic erosion.☆56Updated 2 months ago
- Improved version of real-time physics engine that couples FEM-based deformables and rigid body dynamics☆28Updated 7 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- Accurately control the speed at which parameters interpolate over curves☆67Updated 6 years ago
- Supplemental source code for "A Halfedge Refinement Rule for Catmull Clark Subdivision"☆37Updated 2 months ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆39Updated 4 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- Invk - Inverse Kinematics Library with Quaternions☆28Updated 5 years ago
- A collection of Javascript libraries to create 2D diagrams (focused on graphics and rendering theory)☆17Updated 3 months ago
- Cross platform GLFW based port of Stan Melax's BunnyLOD Easy Mesh Simplification☆78Updated 4 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- ☆39Updated 6 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- ☆71Updated 3 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- A CUDA based, realtime interactive pathtracer☆26Updated 7 years ago
- Starter project for cross platform WebGPU development in C++☆40Updated 10 months ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago