diegoarjz / pagoda
A Graph-Based Procedural Modelling Library
☆21Updated 2 months ago
Alternatives and similar repositories for pagoda:
Users that are interested in pagoda are comparing it to the libraries listed below
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆47Updated 2 years ago
- Signed Distance Function Sculpting☆52Updated 7 years ago
- ☆21Updated 6 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago
- Physically based Monte Carlo renderer written in C++☆29Updated 3 years ago
- Quake II on Dx12☆29Updated 3 years ago
- Gpu Renderer and Rasterizer - for python☆28Updated 6 months ago
- Implementation of my HPG2020 paper: Quadratic Approximation of Cubic Curves☆38Updated 4 years ago
- A library of distance and occlusion generation routines☆112Updated 6 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆38Updated last year
- coalpy - compute abstraction layer for python☆56Updated 6 months ago
- A tool to help you learn glsl, written in C++ and compiled to webassembly☆21Updated 3 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆56Updated last year
- A portable C++ library for simulating hydraulic erosion.☆56Updated 3 weeks ago
- A small dx12 base program I use to test shaders and techniques☆48Updated 2 years ago
- Automatic UV Unwrapping Library for Dust3D☆85Updated 4 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆52Updated 6 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.☆81Updated 2 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- Demoscene graphics engine.☆59Updated 4 years ago
- ☆39Updated 5 years ago
- ☆32Updated 2 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Fast 3d/4d divergence-free noise for shaders.☆43Updated last year
- Comparing some methods of generating blue noise dither patterns, to go with a blog post☆15Updated 5 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆47Updated 7 years ago
- fast voronoi☆35Updated last year
- A demo of ambient occlusion map baking using DXR☆63Updated 2 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 4 years ago