stoyannk / volumerendering
Sample for the Voxels library
☆36Updated 10 years ago
Alternatives and similar repositories for volumerendering:
Users that are interested in volumerendering are comparing it to the libraries listed below
- Discontinued OpenGL graphics framework. See https://github.com/Illation/ETEngine☆39Updated 7 years ago
- A rendering-framework for DX12 and Vulkan. Mostly intended for personal learning purposes and graphics demos☆29Updated 9 months ago
- #include <engine>☆40Updated 6 years ago
- Very barebones CPU Voxel Raycaster☆34Updated 4 years ago
- An exemple on how to use RenderDoc inside your engine.☆51Updated 10 years ago
- SSE Frustum Culling Demo☆70Updated 3 years ago
- DirectX 11-based rendering framework designed for rapid prototyping☆18Updated 9 years ago
- nTiled - forward and deferred openGL renderer with support for Tiled Shading, Clustered Shading and Hashed Shading☆36Updated 7 years ago
- A comparison of typical real-time and offline illumination methods. (SSAO, HBO, VXGI, and Ray Traced Global Illumination)☆34Updated 6 years ago
- OpenGL-based voxel renderer☆65Updated 9 years ago
- A simple terrain rendering project, with some neat optimizations such as baked lightmaps and fast ambient occclusion with heighmaps.☆32Updated 9 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- ☆32Updated 2 years ago
- A C/C++ single-file library that packs triangles of a 3D mesh into a rectangle/texture.☆61Updated 8 years ago
- Simple graphics engine used as submodule in many of my projects☆62Updated 6 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- Vulkan Renderer☆31Updated last year
- GPU-based real-time global illumination renderer based on voxel cone tracing☆64Updated 8 years ago
- a binary format for baked (bak3d) 3d files☆19Updated 9 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- Global illumination rendering engine☆27Updated 2 weeks ago
- Basic framework for D3D11 init, model/texture loading, shader compilation and camera movement.☆34Updated 2 years ago
- A simple C++ 3D game engine with Vulkan support.☆37Updated 5 years ago
- Little Game Engine that aims to be Physically Based for the lighting part☆23Updated 7 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆79Updated 8 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Master thesis: Interactive Physically-based Rendering☆28Updated 3 years ago
- Node-based Noise and Pattern Editing Software☆12Updated 6 years ago