derkreature / MrSwizzleView external linksLinks
Image processing tool for physically based shading.
☆33Aug 18, 2021Updated 4 years ago
Alternatives and similar repositories for MrSwizzle
Users that are interested in MrSwizzle are comparing it to the libraries listed below
Sorting:
- Postion-based Fluid Simulation☆12Aug 17, 2020Updated 5 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆41Oct 8, 2017Updated 8 years ago
- Codebase for my Honours Project: Fluid Simulation☆15May 4, 2014Updated 11 years ago
- DFG LUT generator☆56Nov 7, 2017Updated 8 years ago
- Light probe generation and BRDF authoring for physically based shading.☆815Aug 18, 2021Updated 4 years ago
- A 3D game engine☆13May 11, 2015Updated 10 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆63Sep 18, 2017Updated 8 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Apr 9, 2019Updated 6 years ago
- Fluid dynamics simulation of the transport of dye in milk with soap droplets.☆17Aug 11, 2016Updated 9 years ago
- a binary format for baked (bak3d) 3d files☆19Dec 1, 2015Updated 10 years ago
- Public direct3d11 tool prototying framework.☆24Sep 20, 2018Updated 7 years ago
- 3D painting tool☆39Jun 26, 2013Updated 12 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆11Oct 4, 2023Updated 2 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Oct 13, 2025Updated 4 months ago
- Header only C++11 IES loader/writer☆13Apr 3, 2024Updated last year
- A production management system for CGI/VFX productions.☆11Sep 14, 2021Updated 4 years ago
- Wavefront .obj file loader written in C (C99)☆13Dec 9, 2020Updated 5 years ago
- Stuff to share related to the Blender 3D creation suite.☆11Jul 11, 2016Updated 9 years ago
- This is an example of a boolean expression editor made in Dear ImGui☆15Dec 3, 2022Updated 3 years ago
- Test model for subsurface scattering☆10Aug 26, 2015Updated 10 years ago
- Simple image viewer based on DirectXTex☆43Dec 12, 2017Updated 8 years ago
- Tool (node based) for design and visualzation of PBR-Material (BABYLON.JS)☆52Aug 30, 2017Updated 8 years ago
- Computational Geometry Sandbox. Graham's Scan, Jarvis's March, KD Tree, Nearest Neighbor☆12Nov 23, 2015Updated 10 years ago
- A 3D Geometry Processing / Collision Detection / Physics Engine with zero dependencies☆11Aug 1, 2025Updated 6 months ago
- Paged Geometry is a plugin for OGRE for rendering of dense vegetation☆13Jul 8, 2024Updated last year
- implementation of XPBD: Position-Based Simulation of Compliant Constrained Dynamics☆11Mar 18, 2019Updated 6 years ago
- Position Based Fluids 2D Tutorial☆15Feb 17, 2022Updated 3 years ago
- My personal physically-based volume rendering lab on GPU☆11Jul 6, 2021Updated 4 years ago
- 3DS Max .Net Plugin to check meshes for numerous errors☆12Oct 1, 2015Updated 10 years ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Dec 27, 2023Updated 2 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Jun 18, 2023Updated 2 years ago
- Position based snow simulation with the phase change effects☆14Feb 11, 2023Updated 3 years ago
- A simple jelly simulation using Position Based Dynamics☆14Jun 24, 2021Updated 4 years ago
- 3D model Editor in DirectX☆12Mar 3, 2024Updated last year
- Source code for the light scattering sample☆98Jun 5, 2017Updated 8 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆16May 1, 2017Updated 8 years ago
- C#/.NET DirectX11 based graphics framework for rapid visual effects and algorithms prototyping☆191Oct 19, 2014Updated 11 years ago
- A mixed reality testing environment for real-time global illumination algorithms☆242Jun 28, 2017Updated 8 years ago
- Cone-sphere occlusion LUT generator☆83Aug 28, 2016Updated 9 years ago