Image processing tool for physically based shading.
☆33Aug 18, 2021Updated 5 years ago
Alternatives and similar repositories for MrSwizzle
Users that are interested in MrSwizzle are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Public direct3d11 tool prototying framework.☆24Oct 19, 2026Updated 2 weeks ago
- Light probe generation and BRDF authoring for physically based shading.☆829Oct 19, 2026Updated 2 weeks ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Oct 8, 2017Updated 9 years ago
- Codebase for my Honours Project: Fluid Simulation☆15May 4, 2014Updated 12 years ago
- Source code for the light scattering sample☆97Jun 5, 2017Updated 9 years ago
- Deploy open-source AI quickly and easily - Special Bonus Offer • AdRunpod Hub is built for open source. One-click deployment and autoscaling endpoints without provisioning your own infrastructure.
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆30Jun 18, 2023Updated 3 years ago
- Postion-based Fluid Simulation☆13Aug 17, 2020Updated 6 years ago
- A 3D game engine☆13May 11, 2015Updated 11 years ago
- a binary format for baked (bak3d) 3d files☆19Apr 9, 2026Updated 6 months ago
- Fluid dynamics simulation of the transport of dye in milk with soap droplets.☆17Aug 11, 2016Updated 10 years ago
- Pathtracer pet project. Follow the interesting bits of its development in my blog.☆12Oct 4, 2023Updated 3 years ago
- Paged Geometry is a plugin for OGRE for rendering of dense vegetation☆13Jul 8, 2024Updated 2 years ago
- UE4 realtime motion receiver plug-in☆13Dec 20, 2016Updated 9 years ago
- 3DS Max .Net Plugin to check meshes for numerous errors☆12Oct 1, 2015Updated 11 years ago
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆62Sep 18, 2017Updated 9 years ago
- Position Based Fluids 2D Tutorial☆15Feb 17, 2022Updated 4 years ago
- Header-only 3D API Wrapper☆16Apr 5, 2018Updated 8 years ago
- DFG LUT generator☆57Nov 7, 2017Updated 9 years ago
- Clustered shading on Android sample☆68Jun 5, 2017Updated 9 years ago
- ☆90Jun 5, 2017Updated 9 years ago
- A real-time interactive progressive path tracer on the GPU.☆32Mar 23, 2021Updated 5 years ago
- A sample of temporal anti-aliasing☆21Sep 4, 2014Updated 12 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Mar 3, 2017Updated 9 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- SFJ is black_label (support libraries) and cave_demo (demo showcasing black_label)☆16Dec 5, 2016Updated 9 years ago
- Single- and Double- intrusive linked lists for C++☆19Sep 13, 2015Updated 11 years ago
- Simple graphics engine used as submodule in many of my projects☆60Feb 25, 2019Updated 7 years ago
- Grass rendering using geometry instancing in Direct3D 10.☆16May 1, 2017Updated 9 years ago
- ☆161Jul 12, 2016Updated 10 years ago
- Wavefront .obj file loader written in C (C99)☆13Dec 9, 2020Updated 5 years ago
- Simple image viewer based on DirectXTex☆44Dec 12, 2017Updated 8 years ago
- ☀️ JavaScript Path Tracer☆12Jan 13, 2022Updated 4 years ago
- Learning PBR ( Physical based rendering )☆11Nov 5, 2021Updated 5 years ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Smallest possible C/++ GLSL framework (~550B) for demo-coding.☆24Nov 9, 2016Updated 9 years ago
- Takes a list of vertices and faces, giving you back an array of individual triangles.☆12Nov 18, 2015Updated 10 years ago
- Test model for subsurface scattering☆10Aug 26, 2015Updated 11 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆35Jun 27, 2015Updated 11 years ago
- Repository for real time rendering engine and tools for C++☆17May 31, 2019Updated 7 years ago
- Basic CUDA path tracer with triangle mesh support☆50Feb 28, 2020Updated 6 years ago
- Tools for working with the .svo file format☆24Jun 28, 2016Updated 10 years ago