derkreature / MrSwizzle
Image processing tool for physically based shading.
☆33Updated 3 years ago
Alternatives and similar repositories for MrSwizzle:
Users that are interested in MrSwizzle are comparing it to the libraries listed below
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆45Updated 5 years ago
- A tool to convert Polynomial Texture Maps into regular bitmaps☆16Updated 8 years ago
- 3D painting tool☆38Updated 11 years ago
- Tangent space calculator for Houdini☆38Updated 7 years ago
- A basic implementation of "A Median Cut Algorithm for Light Probe Sampling"☆29Updated last year
- DFG LUT generator☆53Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 10 years ago
- Experimentation framework for real-time light culling☆30Updated 5 years ago
- Deferred Coarse Pixel Shading Source Code (For the article in GPU Pro 7)☆61Updated 7 years ago
- Implement some RTR and PBR papers☆48Updated 7 years ago
- Sample code for a 'Quaternions revisited' article from GPU Pro 5☆34Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Updated 12 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆44Updated 5 years ago
- Image Based Lighting using DirectX 12.☆41Updated 5 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Updated 7 years ago
- DynamicResolutionRendering_source_V3_update☆34Updated 7 years ago
- A shaderball asset for material preview☆61Updated 10 years ago
- Public direct3d11 tool prototying framework.☆24Updated 6 years ago
- Implementation of "Fast Global Illumination Approximations on Deep G-Buffers" (Mara et. al, 2016) using C++, OpenGL, and GLSL☆40Updated 7 years ago
- My own framework on which I try things (mostly rendering-related)☆17Updated last month
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 7 years ago
- Multiple Interacting Fluids Project☆15Updated 12 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 5 years ago
- The experimental implementation of Blue-noise Dithered Sampling☆20Updated 8 years ago
- A 3D game engine☆13Updated 9 years ago
- Convert the IES file into a IES texture for IES lightning☆53Updated 7 years ago
- Simple, quick'n dirty, pathtracer☆38Updated 3 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆38Updated 5 years ago