amandaghassaei / SoapFlowLinks
☆44Updated 4 years ago
Alternatives and similar repositories for SoapFlow
Users that are interested in SoapFlow are comparing it to the libraries listed below
Sorting:
- Source code for the paper: Modeling Rocky Scenery using Implicit Blocks, published in The Visual Computer and presented at Computer Graph…☆50Updated 3 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkan☆51Updated 8 years ago
- Sample code that supplements the Sculpting And Simulations talk.☆103Updated 6 years ago
- Noise generator utility.☆96Updated 4 years ago
- ☆143Updated 4 years ago
- Fast 3d/4d divergence-free noise for shaders.☆50Updated 2 years ago
- pbrt-v3 implementation of Procedural Physically based BRDF for Real-Time Rendering of Glints. Xavier Chermain (ICUBE), Basile Sauvage (IC…☆22Updated 5 years ago
- Implementations of "Steerable Perlin Noise" as presented at Siggraph 2025☆110Updated 5 months ago
- Some Voxel/Mesh stuff made with SdfMesher☆27Updated 3 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆84Updated 4 years ago
- Hexagonal Bokeh Blur☆105Updated 8 years ago
- Tangent space calculator for Houdini☆39Updated 8 years ago
- ☆36Updated 5 years ago
- OpenGL 4 shader playground.☆28Updated 7 years ago
- GPU fluid simulation☆174Updated 13 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Updated 8 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Image processing tool for physically based shading.☆33Updated 4 years ago
- Distance Field Editor (experimental)☆47Updated 5 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆56Updated 8 years ago
- ☆117Updated 9 years ago
- A physically based shader for woven cloth☆101Updated 4 years ago
- Shows how to bake ambient occlusion at mesh vertices using OptiX Prime☆48Updated 6 years ago
- Ray dispersion visualization in WebGL☆90Updated 8 years ago
- Cuda Fluid Solver and Particles System for Maya and Houdini☆33Updated 9 years ago
- ☆16Updated 8 years ago
- ☆49Updated 8 years ago
- Save PNG frames from Shadertoy☆61Updated last year
- Clustered Deferred and Clustered Forward Plus Shading in WebGL☆35Updated 5 years ago