NuiLab / realtime-celestial-renderingLinks
π A paper describing a technique to render a parametric celestial skybox with the ability to light environments similar to natural color corrected images from telescopes. Featured in 3DUI 2017.
β57Updated 8 years ago
Alternatives and similar repositories for realtime-celestial-rendering
Users that are interested in realtime-celestial-rendering are comparing it to the libraries listed below
Sorting:
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1β39Updated 6 years ago
- Curl-Noise Particle Flow using OpenCLβ22Updated 5 years ago
- OpenGL application inspired by Walt Disney Animation Studios BRDF Viewer. A BRDF Viewer that support standard RGB and spectral data (triβ¦β57Updated 5 years ago
- Exploratory Project on Fast Screen Space Global Illuminationβ38Updated 6 years ago
- GPU Fluid Simulation with Volumetric Renderingβ125Updated 7 years ago
- The sample for the GPU Pro 6 article on volumetric explosions.β50Updated 11 years ago
- GPU classifies how to render millions of particlesβ74Updated last year
- A screen space sub-surface scattering demo implemented with vulkan apiβ16Updated 6 years ago
- β29Updated 6 years ago
- π₯§ An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.β45Updated 6 years ago
- β23Updated 13 years ago
- An experiment on creating an animation system similar to Unreal Engine 4 from scratch.β50Updated 5 years ago
- OpenGL compute shader fluidβ23Updated 5 years ago
- A Volume renderer that utilizes ray casting and ray marching through a 3D voxel grid to generate puffy cloudsβ52Updated 8 months ago
- Curated collection of projects leveraging NVIDIA RTX technology (OptiX, DXR, VKR)β89Updated 5 years ago
- Converting vertex meshes to voxel data and visualizing using VCTβ82Updated 8 years ago
- Implementing Different Methods of Circle to Circle Collision Detection using variety of new Technologies: Vulkan Graphics/Compute API, AVβ¦β62Updated 5 years ago
- Checkerboard rendering with Magnum and OpenGLβ44Updated 3 years ago
- Gpu Renderer and Rasterizer - for pythonβ28Updated last year
- β41Updated 9 years ago
- Tangent space calculator for Houdiniβ39Updated 8 years ago
- "Guided Visibility Sampling++", an aggressive from-region visibility algorithm. The implementation is based on the Vulkan graphics API.β22Updated 4 years ago
- This demo shows how to use the surface gradient based framework to do compositing of bump maps in both simple and complex scenarios.β86Updated 3 years ago
- Global illumination technical demo - a continuation of the Synesthesia3D (ex-LibRenderer) graphics engine used in https://github.com/iftoβ¦β57Updated 2 months ago
- Sample code that supplements the Sculpting And Simulations talk.β103Updated 6 years ago
- A GPU implementation of a unified approach to grown structures, implemented with Vulkanβ51Updated 8 years ago
- Image Based Lighting using DirectX 12.β41Updated 6 years ago
- CIS565: CUDA Rasterizerβ35Updated 8 years ago
- Yet another FBX exporter with flatbuffers serialization, goes with the Viewer (https://github.com/VladSerhiienko/Viewer, WIP).β66Updated 6 years ago
- A method for baking persistent decals to textures using UV-space rasterization.β23Updated 4 years ago