prideout / fluidsimLinks
GPU fluid simulation
☆174Updated 13 years ago
Alternatives and similar repositories for fluidsim
Users that are interested in fluidsim are comparing it to the libraries listed below
Sorting:
- Flashy 2D fluid simulations experiments.☆108Updated 5 years ago
- A CUDA based, realtime interactive pathtracer☆27Updated 8 years ago
- Utilities to manipulate spherical images☆71Updated 7 years ago
- Collection of Simplex Noise functions☆137Updated 6 years ago
- GPU particle simulation engine, inspired by Agni's Philosophy.☆194Updated 11 months ago
- Graphics and physics research, snippets, demos☆132Updated 9 years ago
- Utility for producing blue-noise dither mask tiles on the GPU☆84Updated 4 years ago
- Implementation of curl noise for particles simulated on GPU with OpenGL☆45Updated 6 years ago
- ☆115Updated last year
- [deprecated] merged into https://github.com/ddiakopoulos/polymer☆160Updated 7 years ago
- A collection of experiments, samples and other bits of code.☆236Updated 10 years ago
- Signed Distance Function Sculpting☆53Updated 8 years ago
- Simple application that loads an OBJ file and an environment map and calculates & displays the corresponding 3rd order spherical harmonic…☆120Updated 6 years ago
- One-click utilities that turn images, sounds and even voxels into shadertoy code! :)☆39Updated 2 years ago
- A header-only library which allows (un)quantifying efficiently unorganized indexed unit vector sets in 3D.☆48Updated 6 years ago
- GPU classifies how to render millions of particles☆74Updated last year
- The sample for the GPU Pro 6 article on volumetric explosions.☆50Updated 11 years ago
- Tone Mapper☆73Updated 9 months ago
- High dynamic range rendering, with lens flare approximation and bloom☆78Updated 2 years ago
- A real-time global illumination implementation using voxel cone tracing. Implemented in C++, GLSL, and OpenGL 4.1☆39Updated 6 years ago
- ☆14Updated 8 years ago
- GPU-based real-time global illumination renderer based on voxel cone tracing☆65Updated 8 years ago
- melo is mesh loader for OBJ, glTF2 and PLY☆47Updated 4 years ago
- Various experiments with raytracing and raymarching☆57Updated 4 years ago
- Converting vertex meshes to voxel data and visualizing using VCT☆82Updated 8 years ago
- ☆49Updated 8 years ago
- A "Free" 3D models project for Computer Graphics Researcher and Students.☆129Updated 7 years ago
- Ray dispersion visualization in WebGL☆90Updated 8 years ago
- Real-time Indirect lighting with Reflective Shadows Maps in WebGL☆49Updated 8 years ago
- Void and cluster algorithm to go with my blog post☆41Updated 7 months ago