GPU fluid simulation
☆175May 7, 2012Updated 13 years ago
Alternatives and similar repositories for fluidsim
Users that are interested in fluidsim are comparing it to the libraries listed below
Sorting:
- Intermediate Compute Language with OpenCL/CUDA Backends☆20Oct 11, 2014Updated 11 years ago
- collection of tiny OpenGL demos☆63Jun 1, 2013Updated 12 years ago
- Integrates Ogre3D 1.9 and PolyVox using a simple sphere example.☆14Apr 3, 2015Updated 10 years ago
- C99 heightmap utilities.☆488Apr 27, 2021Updated 4 years ago
- High performance OpenGL fluid solver in C++☆499Aug 2, 2013Updated 12 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆649Mar 20, 2021Updated 4 years ago
- GPU-accelerated path tracer☆10Dec 10, 2015Updated 10 years ago
- Simple, single-file fluid solvers for learning purposes☆612Feb 1, 2017Updated 9 years ago
- Invk - Inverse Kinematics Library with Quaternions☆30Nov 24, 2025Updated 3 months ago
- NOT Simple OpenCL Physically-based Renderer (Path Tracing)☆17Apr 3, 2017Updated 8 years ago
- ☆14Oct 5, 2017Updated 8 years ago
- Dimensional correctness☆11Jul 13, 2025Updated 7 months ago
- toy C++ Vulkan library☆49Oct 4, 2018Updated 7 years ago
- Curl-Noise Particle Flow using OpenCL☆21Jan 6, 2021Updated 5 years ago
- GPU classifies how to render millions of particles☆74Jan 17, 2024Updated 2 years ago
- implementation of safegi: an rendering system with dimensional analysis.☆32Jan 25, 2013Updated 13 years ago
- A Multiple GPU Implementation of the Smooth Particle Hydrodynamics Algorithm for Fluid Simulation☆15Mar 19, 2014Updated 11 years ago
- This software is meant to act as a set of basic test images for ray tracing algorithms.☆15Apr 6, 2021Updated 4 years ago
- A small single-file library for sprite outline extraction and simplification for C/C++☆88Oct 28, 2015Updated 10 years ago
- Very barebones CPU Voxel Raycaster☆34Apr 17, 2020Updated 5 years ago
- Extending IndexBufferCompression to also support vertex compression.☆18May 3, 2015Updated 10 years ago
- ☆102Jul 31, 2016Updated 9 years ago
- Screen space global illumination demo: SSAO vs SSDO☆50Feb 6, 2013Updated 13 years ago
- glTF support for Cinder/OpenGL☆17Sep 30, 2016Updated 9 years ago
- A GPU radix sorter using the OpenGL compute shader.☆20Dec 24, 2015Updated 10 years ago
- Fluid dynamics simulation of the transport of dye in milk with soap droplets.☆17Aug 11, 2016Updated 9 years ago
- Tools for working with the .svo file format☆23Jun 28, 2016Updated 9 years ago
- Deadrop is a small game engine that was made as part of the Afterback project.☆17Apr 2, 2024Updated last year
- tessellation of concave polygons with holes in Javascript☆39Apr 9, 2013Updated 12 years ago
- A modern installation framework.☆27Sep 18, 2021Updated 4 years ago
- A Parallel Fluid Solver and Renderer on the GPU☆65Apr 22, 2021Updated 4 years ago
- Companion source code for GTC 2014 talk☆11Mar 25, 2014Updated 11 years ago
- Generative venation patterns created through Processing☆25Jan 2, 2015Updated 11 years ago
- Mitsuba plugin to load ALTA BRDFs☆17Oct 12, 2017Updated 8 years ago
- Progressive Real-Time Rendering of Large Point Clouds without Hierarchical Acceleration Structures☆158Jan 11, 2021Updated 5 years ago
- A PIC/FLIP fluid simulation based on the methods found in Robert Bridson's "Fluid Simulation for Computer Graphics"☆821Oct 24, 2017Updated 8 years ago
- Nanairo is a physically plausible spectral renderer.☆33Aug 31, 2019Updated 6 years ago
- CPU Sparse Voxel Octree Implementation☆751Jul 26, 2017Updated 8 years ago
- Marching cube on the GPU☆10Oct 1, 2012Updated 13 years ago