cghezhang / MANN
Mode-Adaptive Neural Networks for Quadraped Motion Control
☆97Updated 3 years ago
Alternatives and similar repositories for MANN:
Users that are interested in MANN are comparing it to the libraries listed below
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Updated 6 years ago
- Project for the paper "A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters"☆161Updated 3 years ago
- Convert .bvh files (Biovision Hierarchy) to DeepMimic format.☆71Updated 2 years ago
- [NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesi…☆160Updated 2 years ago
- Interactive Character Control☆61Updated 4 years ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆113Updated 2 years ago
- Character Controllers using Motion VAEs☆279Updated 4 years ago
- A Re-implementation of the paper "A Deep Learning Framework for Character Motion Synthesis and Editing"☆115Updated 7 years ago
- Implementation in PyTorch of the neural network presented in Mode-Adaptive Neural Networks for Quadruped Motion Control☆14Updated 5 years ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆143Updated last month
- Motion Reconstruction Code and Data for Skills from Videos (SFV)☆325Updated 2 years ago
- Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics☆41Updated last month
- 📖 Paper: Robust Motion In-betweening 🏃☆71Updated last year
- ☆79Updated 2 years ago
- Implementation of Auto-Conditioned Recurrent Networks for Extended Complex Human Motion Synthesis☆67Updated 6 years ago
- ☆76Updated last year
- Neural Networks for Inverse Kinematics☆71Updated 3 years ago
- A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.☆24Updated last year
- Data structures and utilities for skeleton animations.☆43Updated last year
- Author's implementation of Learning a Family of Motor Skills from a Single Motion Clip (SIGGRAPH 2021 Technical Paper)☆160Updated 3 years ago
- The CMU mocap dataset in bvh format☆143Updated last year
- Tensorflow implementation of the CVPR 2018 paper: Neural Kinematic Networks for Unsupervised Motion Retargetting☆247Updated 5 years ago
- Reimplementation of robust motion in-betweening☆97Updated 4 years ago
- Generating novel animations from motion capture using motion graphs.☆19Updated 3 years ago
- ☆27Updated 4 years ago
- ☆83Updated 3 years ago
- A neural-network-based generative model for video-game characters animations☆135Updated 2 years ago
- Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies☆62Updated 3 years ago
- fork of hmmr, designed to transfer the results into unity☆45Updated 5 years ago
- 🕹️ Official Implementation of Conditional Motion In-betweening (CMIB) 🏃☆124Updated last year