cghezhang / MANN
Mode-Adaptive Neural Networks for Quadraped Motion Control
☆96Updated 3 years ago
Alternatives and similar repositories for MANN:
Users that are interested in MANN are comparing it to the libraries listed below
- Project for the paper "A Scalable Approach to Control Diverse Behaviors for Physically Simulated Characters"☆161Updated 3 years ago
- Character Animation in Unity 3D using Deep Learning and Artificial Intelligence☆40Updated 6 years ago
- Physics-based Character Controllers Using Conditional VAEs (SIGGRAPH 2022)☆110Updated 2 years ago
- [NeurIPS 2020] Official PyTorch Implementation of "Residual Force Control for Agile Human Behavior Imitation and Extended Motion Synthesi…☆156Updated 2 years ago
- Convert .bvh files (Biovision Hierarchy) to DeepMimic format.☆70Updated 2 years ago
- Interactive Character Control☆61Updated 4 years ago
- Character Controllers using Motion VAEs☆277Updated 4 years ago
- The CMU mocap dataset in bvh format☆143Updated last year
- A Re-implementation of the paper "A Deep Learning Framework for Character Motion Synthesis and Editing"☆115Updated 7 years ago
- [SIGGRAPH 2023] Composite Motion Learning with Task Control☆141Updated 3 weeks ago
- Fast and Flexible Multilegged Locomotion Using Learned Centroidal Dynamics☆41Updated 3 weeks ago
- Author's implementation of Learning a Family of Motor Skills from a Single Motion Clip (SIGGRAPH 2021 Technical Paper)☆160Updated 3 years ago
- ☆51Updated 6 years ago
- Motion Reconstruction Code and Data for Skills from Videos (SFV)☆324Updated 2 years ago
- ☆76Updated last year
- Implementation of Auto-Conditioned Recurrent Networks for Extended Complex Human Motion Synthesis☆67Updated 6 years ago
- Implementation in PyTorch of the neural network presented in Mode-Adaptive Neural Networks for Quadruped Motion Control☆14Updated 5 years ago
- 📖 Paper: Robust Motion In-betweening 🏃☆70Updated last year
- A set of high-dimensional continuous control environments for use with Unity ML-Agents Toolkit.☆24Updated last year
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019☆33Updated 5 years ago
- MABA stable PD controller☆16Updated 4 years ago
- An interactive webgl demo for real-time character animation and control using Motion VAEs [SIGGRAPH 2020]☆39Updated 4 years ago
- ☆79Updated 2 years ago
- Data structures and utilities for skeleton animations.☆43Updated last year
- Stochastic Scene-Aware Motion Prediction https://samp.is.tue.mpg.de/☆137Updated 3 years ago
- DeepMimic Mujoco version; Python only; No Bullet, No C++☆120Updated 3 years ago
- Supplementary code for SIGGRAPH 2021 paper: Discovering Diverse Athletic Jumping Strategies☆62Updated 3 years ago
- Code for "Synthesis of Biologically Realistic Human Motion Using Joint Torque Actuation", SIGGRAPH 2019, Part 2☆12Updated last year
- Interactive Character Animiation by Learning Multi-Objective Control☆17Updated 3 years ago
- Fork of https://github.com/xbpeng/DeepMimic☆14Updated 4 years ago