raphael-ernaelsten / Texture3DPreview-for-UnityLinks
This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in the Release section (https://github.com/raphael-ernaelsten/Texture3DPreview-for-Unity/releases)
☆244Updated 7 years ago
Alternatives and similar repositories for Texture3DPreview-for-Unity
Users that are interested in Texture3DPreview-for-Unity are comparing it to the libraries listed below
Sorting:
- ☆249Updated 5 years ago
- Examples for extending the Unity LWRP☆242Updated 4 years ago
- Simple verlet integration simulator for Unity.☆273Updated 6 years ago
- (Unity) Cross-fading LOD shader example☆234Updated 7 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆187Updated 6 years ago
- Mesh simplification for Unity.☆371Updated 3 years ago
- An example of a geometry shader with Unity's standard lighting model support.☆367Updated 7 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆244Updated 3 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆184Updated 5 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆310Updated 5 years ago
- A testbed project for Unity real-time ray tracing features☆288Updated last year
- Shadow matte shader for Unity☆373Updated 6 years ago
- A small example of procedural modeling with compute shaders.☆286Updated 7 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆458Updated 5 years ago
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆154Updated 6 years ago
- A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.☆173Updated 8 years ago
- Experimental implementation of contact shadows for Unity.☆284Updated 7 years ago
- Provide a texture to simulate waves with Unity. Require InkPainter(nv1.2.1 or later).☆248Updated 7 years ago
- A unity shader solution to generate footprint on thick snow surfaces.☆227Updated 3 years ago
- ☆105Updated 4 years ago
- ☆165Updated 8 years ago
- Shadow Volume for Static-Scene-Object of Unity☆165Updated 6 years ago
- Get a beautiful cross-platform wireframe renderer for your meshes with one click☆187Updated 6 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆172Updated 6 years ago
- Source of the Volumetric Lines Asset from Unity's Asset Store☆199Updated 3 years ago
- A Unity example that shows how to use the new implementation of DrawProcedural.☆184Updated 6 years ago
- Utility scripts for the post processing stack☆260Updated 6 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆296Updated 8 months ago
- Simple procedural motion with Unity Timeline.☆445Updated 2 months ago
- Screen Space Boolean Implementation for Unity.☆267Updated 6 years ago