raphael-ernaelsten / Texture3DPreview-for-Unity
This package enables interactive previews of Texture3D assets in Unity's Inspector window. You can directly download the Unity package in the Release section (https://github.com/raphael-ernaelsten/Texture3DPreview-for-Unity/releases)
☆239Updated 7 years ago
Related projects ⓘ
Alternatives and complementary repositories for Texture3DPreview-for-Unity
- ☆161Updated 7 years ago
- Examples for extending the Unity LWRP☆241Updated 4 years ago
- A Unity example showing how to modify vertex positions and recalculate normals of an animating skinned mesh.☆172Updated 7 years ago
- Example showing how to bake an AnimatedCurve into a Texture and use it in a shader.☆236Updated 2 years ago
- (Unity) Cross-fading LOD shader example☆233Updated 6 years ago
- ☆246Updated 4 years ago
- Simple verlet integration simulator for Unity.☆260Updated 5 years ago
- A small example of procedural modeling with compute shaders.☆279Updated 7 years ago
- Post-Processing Stack v2 Ambient Occlusion works on Lightweight Render Pipeline☆185Updated 5 years ago
- Get a beautiful cross-platform wireframe renderer for your meshes with one click☆182Updated 6 years ago
- Experimental implementation of contact shadows for Unity.☆281Updated 6 years ago
- Shadow matte shader for Unity☆369Updated 6 years ago
- Examples using uRaymarching (https://github.com/hecomi/uRaymarching)☆149Updated 5 years ago
- A really simple Unity3D/DirectX 11 particle system using compute shaders to handle millions of particles.☆132Updated 9 years ago
- Mesh simplification for Unity.☆363Updated 3 years ago
- Unity project showing how to use the custom Package LightProbesVolumes for placing lightprobes automatically☆186Updated 5 years ago
- Lightning effect for Unity☆201Updated 8 years ago
- Unity 3D implementation of metaballs and marching cubes algorithm☆222Updated 8 years ago
- Planar reflection effect from the Adam Interior Environment package.☆108Updated 7 years ago
- A testbed project for Unity real-time ray tracing features☆286Updated 5 months ago
- A port of Evan Wallace's "Water Demo" for WebGL to Unity.☆322Updated 5 years ago
- This Repository contains a shader and example scene for a shader which is able to create objects starting from a world position outwards.…☆307Updated 5 years ago
- Naive screen-space subsurface scattering solution for Unity 5.☆170Updated 5 years ago
- Order-independent Transparent in Unity☆252Updated 4 years ago
- An example showing how to inverse-project depth samples into the view/world space in Unity.☆450Updated 4 years ago
- Provide a texture to simulate waves with Unity. Require InkPainter(nv1.2.1 or later).☆235Updated 6 years ago
- Water Surface Simulation using CutomRenderTexture in Unity 2017.1☆250Updated 4 years ago
- A Unity example that shows how to use the new implementation of DrawProcedural.☆185Updated 5 years ago
- Shadow Volume for Static-Scene-Object of Unity☆161Updated 5 years ago