A ray tracer, built in Unity with compute shaders
☆142Aug 5, 2019Updated 6 years ago
Alternatives and similar repositories for gpu-ray-tracing
Users that are interested in gpu-ray-tracing are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Unity Compute Shader Realtime Ray Tracing☆69May 21, 2017Updated 9 years ago
- Set an asymmetric viewing frustum with Unity3d☆17Jun 19, 2018Updated 8 years ago
- Makes positioning Cameras in Unity much easier. 🎥☆23Jun 30, 2019Updated 7 years ago
- Experimental implementation of contact shadows for Unity.☆296Dec 11, 2017Updated 8 years ago
- Unity Screen Space Ray Traced Depth of Field☆24Mar 9, 2018Updated 8 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- An extension for VS Code to provide ShaderLab language support☆22Nov 27, 2018Updated 7 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆770Oct 1, 2020Updated 5 years ago
- Spatial Hashing Algorithm with GPU Acceleration☆108Feb 19, 2019Updated 7 years ago
- Distance-field volume generator for Unity☆181May 31, 2017Updated 9 years ago
- A fully-dynamic voxel-based global illumination system for Unity☆1,570Jul 20, 2018Updated 8 years ago
- SSAO image effect from Microsoft MiniEngine, ported to Unity.☆516Sep 1, 2017Updated 8 years ago
- ☆14Jul 30, 2019Updated 6 years ago
- A signed distance function generator running inside Unity☆138May 20, 2018Updated 8 years ago
- Passing C# array to a native plug-in.☆30May 15, 2014Updated 12 years ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆571Dec 25, 2020Updated 5 years ago
- Parallelised 2D deformable bodies using the C# Job system, Unity's Burst compiler and GPU instancing☆92Sep 30, 2018Updated 7 years ago
- ☆25Dec 19, 2017Updated 8 years ago
- Neural Network Ambien Occlusion based on http://theorangeduck.com/page/neural-network-ambient-occlusion☆96Oct 19, 2018Updated 7 years ago
- GPU-based neural network implementation in Unity.☆114Jul 26, 2018Updated 8 years ago
- ☆158Apr 6, 2018Updated 8 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆656Mar 20, 2021Updated 5 years ago
- Repository for online PIGSquad workshop on deformable snow in Unity.☆210Jan 8, 2021Updated 5 years ago
- A physically based screen space ambient occulsion post processing effect☆346Mar 12, 2019Updated 7 years ago
- Managed Database hosting by DigitalOcean • AdPostgreSQL, MySQL, MongoDB, Kafka, Valkey, and OpenSearch available. Automatically scale up storage and focus on building your apps.
- A basic GPU pathtracer in unity☆41May 10, 2020Updated 6 years ago
- A Unity tool to generate signed distance field volumes (as Texture3D assets) from meshes.☆185Nov 26, 2023Updated 2 years ago
- Node Editor for Raymarch Model System☆37Oct 7, 2017Updated 8 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆823Sep 20, 2022Updated 3 years ago
- GPU-based cellular growth simulation in Unity. 🧠☆276Jan 26, 2019Updated 7 years ago
- GPU Path Tracer implemented with Compute Shaders in Unity 2019.1.7☆14Jun 24, 2019Updated 7 years ago
- Nvidia's PCSS soft shadow algorithm implemented in Unity☆783Aug 5, 2019Updated 6 years ago
- Neural Network Ambient Occlusion for Unity☆77Aug 10, 2017Updated 8 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆73Mar 7, 2018Updated 8 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Unity fast object space ambient occlusion at runtime (URP & Built-in RP)☆145May 4, 2022Updated 4 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆302Sep 27, 2024Updated last year
- simple CV pipeline prototype using Unity C# jobs☆18Nov 12, 2019Updated 6 years ago
- A port of Evan Wallace's "Water Demo" for WebGL to Unity.☆336Jun 6, 2019Updated 7 years ago
- Behaviour Tree and Finite State Machinem with Unity☆13Mar 15, 2019Updated 7 years ago
- Toy path tracer for my own learning purposes (CPU/GPU, C++/C#, Win/Mac/Wasm, DX11/Metal, also Unity)☆1,116Apr 12, 2025Updated last year
- Shadow Volume for Static-Scene-Object of Unity☆164May 21, 2019Updated 7 years ago