jcowles / gpu-ray-tracing
A ray tracer, built in Unity with compute shaders
☆143Updated 5 years ago
Alternatives and similar repositories for gpu-ray-tracing:
Users that are interested in gpu-ray-tracing are comparing it to the libraries listed below
- ☆150Updated 6 years ago
- A signed distance function generator running inside Unity☆137Updated 6 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆129Updated 6 years ago
- Distance-field volume generator for Unity☆181Updated 7 years ago
- Temporal reprojection example for Unity☆116Updated 6 years ago
- ☆66Updated 6 years ago
- ☆302Updated 2 years ago
- GPU version (Unity compute compatible) of AABB triangle intersection based on Tomas Akenine-Möller's implementation that can be found her…☆72Updated 7 years ago
- Hexagonal Bokeh Blur☆103Updated 7 years ago
- An attempt at using compute shaders.☆65Updated 9 years ago
- Cone-sphere occlusion LUT generator☆81Updated 8 years ago
- ☆36Updated 3 years ago
- An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.☆203Updated 8 years ago
- Ocean simulation based on Tessendorf's FFT technique and Gerstner wave. Stockham formulation. White cap.☆125Updated 6 years ago
- ☆106Updated 9 years ago
- Example programs and source code for GPU Zen 2☆148Updated 5 years ago
- Atmoshperic scatter in Unity☆74Updated 3 years ago
- Experimental implementation of contact shadows for Unity.☆283Updated 7 years ago
- An attempt at rendering the "Dabrovic Sponza" scene with Unity.☆62Updated 4 years ago
- A physically based screen space ambient occulsion post processing effect☆319Updated 6 years ago
- Simple DXR powered PathTracer in Unity☆54Updated 5 years ago
- Get texture data asynchronously in Unity 5☆116Updated 7 years ago
- Marching Cubes using DX11 geometry shaders in Unity 4 and 5☆46Updated 7 years ago
- Two tools for Unity to deal with spherical harmonics☆152Updated 4 years ago
- A path tracing demo using hardware accelerated ray tracing in Unity☆127Updated 9 months ago
- Resources for water rendering☆203Updated 3 years ago
- GPU ComputeShader implementation of Marching Cubes algorithm☆74Updated 7 years ago
- Neural Network Ambient Occlusion for Unity☆78Updated 7 years ago
- A research-oriented version of the TAA implementation from Unity's post-processing stack☆39Updated 8 years ago
- A simple example of MRT (multi render targets) with Unity☆86Updated 8 years ago