Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
☆491Apr 15, 2019Updated 7 years ago
Alternatives and similar repositories for ltc_code
Users that are interested in ltc_code are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Experimentation framework for probe-based lighting☆443Oct 8, 2025Updated 11 months ago
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆761May 10, 2024Updated 2 years ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,065Oct 5, 2025Updated 11 months ago
- Unreal Engine Sky Atmosphere Rendering Technique☆856Sep 11, 2022Updated 4 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Nov 27, 2025Updated 9 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆899Apr 22, 2024Updated 2 years ago
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆845Dec 8, 2025Updated 9 months ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆655Jan 18, 2018Updated 8 years ago
- Real-Time Rendering Framework☆3,231Jan 7, 2025Updated last year
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆180Jan 3, 2023Updated 3 years ago
- BRDF Explorer☆2,266Apr 21, 2023Updated 3 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆55Dec 30, 2017Updated 8 years ago
- A Simple Spectral Renderer☆213Jul 19, 2020Updated 6 years ago
- Bare Metal GPUs on DigitalOcean Gradient AI • AdPurpose-built for serious AI teams training foundational models, running large-scale inference, and pushing the boundaries of what's possible.
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆534Jul 20, 2025Updated last year
- Light probe generation and BRDF authoring for physically based shading.☆828Aug 18, 2021Updated 5 years ago
- MSAA and Temporal AA Sample☆349Mar 20, 2021Updated 5 years ago
- Chop 3D objects to meshlets☆455Nov 29, 2022Updated 3 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆271Jul 29, 2025Updated last year
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆708Nov 11, 2024Updated last year
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆272Aug 27, 2021Updated 5 years ago
- Stochastic Screen Space Reflections (SSSR)☆310Sep 5, 2022Updated 4 years ago
- Spherical Harmonic Tools☆103Sep 11, 2016Updated 10 years ago
- GPUs on demand by Runpod - Special Offer Available • AdRun AI, ML, and HPC workloads on powerful cloud GPUs—without limits or wasted spend. Deploy GPUs in under a minute and pay by the second.
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆344Aug 24, 2023Updated 3 years ago
- RTX Global Illumination (RTXGI)☆871Feb 5, 2024Updated 2 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,038May 6, 2021Updated 5 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,022Aug 7, 2025Updated last year
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,039Jun 7, 2026Updated 3 months ago
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆409Jan 27, 2020Updated 6 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Oct 13, 2025Updated 11 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆38Sep 30, 2021Updated 4 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆114Jun 25, 2019Updated 7 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆164Aug 5, 2026Updated last month
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆570Apr 17, 2019Updated 7 years ago
- NVIDIA Real-time Denoising (NRD) library☆851Updated this week
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆418Feb 22, 2023Updated 3 years ago
- ☆880Sep 16, 2021Updated 5 years ago
- Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"☆26Jun 15, 2023Updated 3 years ago
- Spherical harmonics library☆557Dec 6, 2020Updated 5 years ago