Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"
☆487Apr 15, 2019Updated 7 years ago
Alternatives and similar repositories for ltc_code
Users that are interested in ltc_code are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A D3D11 application for experimenting with Spherical Gaussian lightmaps☆757May 10, 2024Updated 2 years ago
- Experimentation framework for probe-based lighting☆441Oct 8, 2025Updated 9 months ago
- This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".☆1,058Oct 5, 2025Updated 9 months ago
- Unreal Engine Sky Atmosphere Rendering Technique☆839Sep 11, 2022Updated 3 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆89Nov 27, 2025Updated 7 months ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)☆841Dec 8, 2025Updated 7 months ago
- Separable Subsurface Scattering is a technique that allows to efficiently perform subsurface scattering calculations in screen space in j…☆654Jan 18, 2018Updated 8 years ago
- Real-Time Rendering Framework☆3,197Jan 7, 2025Updated last year
- Implementation of Real-Time Polygonal-Light Shading with Linearly Transformed Cosines by Eric Heitz et al for the course TSBK03 Advanced …☆20Dec 12, 2016Updated 9 years ago
- BRDF Explorer☆2,261Apr 21, 2023Updated 3 years ago
- Checkerboard Rendering and Dynamic Resolution Rendering in the DX12 MiniEngine☆181Jan 3, 2023Updated 3 years ago
- Supplementary source code for "A Spherical Cap Preserving Parameterization for Spherical Distributions"☆55Dec 30, 2017Updated 8 years ago
- A Simple Spectral Renderer☆212Jul 19, 2020Updated 6 years ago
- Source Code for SIGGRAPH 2022 Paper "Generalized Resampled Importance Sampling: Foundations of ReSTIR"☆523Jul 20, 2025Updated 11 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Light probe generation and BRDF authoring for physically based shading.☆827Aug 18, 2021Updated 4 years ago
- Chop 3D objects to meshlets☆454Nov 29, 2022Updated 3 years ago
- MSAA and Temporal AA Sample☆348Mar 20, 2021Updated 5 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆271Jul 29, 2025Updated 11 months ago
- A rendering sample that demonstrates bindless deferred texturing using D3D12☆700Nov 11, 2024Updated last year
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆268Aug 27, 2021Updated 4 years ago
- Stochastic Screen Space Reflections (SSSR)☆308Sep 5, 2022Updated 3 years ago
- Spherical Harmonic Tools☆103Sep 11, 2016Updated 9 years ago
- An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license☆891Apr 22, 2024Updated 2 years ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Code sample accompanying the article "Crash Course in BRDF Implementation"☆343Aug 24, 2023Updated 2 years ago
- Source Code for "Ray Tracing Gems: High-Quality and Real-Time Rendering with DXR and Other APIs" by Eric Haines and Tomas Akenine-Möller☆1,037May 6, 2021Updated 5 years ago
- A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.☆1,000Aug 7, 2025Updated 11 months ago
- A sample app that demonstrates several techniques for rendering real-time shadow maps☆1,031Jun 7, 2026Updated last month
- A barebones sample application to get you jump started with DirectX Raytracing (DXR)!☆410Jan 27, 2020Updated 6 years ago
- A demo of various normal map filtering techniques for reducing specular aliasing☆91Oct 13, 2025Updated 9 months ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆38Sep 30, 2021Updated 4 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆115Jun 25, 2019Updated 7 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆161Jun 12, 2026Updated last month
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.☆569Apr 17, 2019Updated 7 years ago
- Global illumination with Voxel Cone Tracing in fully dynamic scenes using a 3D clipmap to support huge areas around the camera while main…☆418Feb 22, 2023Updated 3 years ago
- Implementation of the paper "Real-time polygonal-light shading with linearly transformed cosines"☆26Jun 15, 2023Updated 3 years ago
- ☆880Sep 16, 2021Updated 4 years ago
- Spherical harmonics library☆559Dec 6, 2020Updated 5 years ago
- GPU texture/buffer performance tester☆684Nov 19, 2020Updated 5 years ago
- SH for HLSL 2021☆244Mar 1, 2025Updated last year