tuxalin / water-shaderLinks
Procedural water shader for general use.
☆321Updated 6 years ago
Alternatives and similar repositories for water-shader
Users that are interested in water-shader are comparing it to the libraries listed below
Sorting:
- A Unity port of Brunetons improved atmospheric scattering☆377Updated 3 years ago
- ☆316Updated 2 years ago
- A minimal atmospheric scattering implementation for Unity☆502Updated 4 years ago
- Real-time indirect diffuse illuminaton using screen-space information for Unity.☆317Updated 5 years ago
- Resources for water rendering☆213Updated 3 years ago
- A physically based screen space ambient occulsion post processing effect☆338Updated 6 years ago
- Compute Stochastic Screen Space Reflections for unity post processing☆300Updated last year
- Experimental implementation of contact shadows for Unity.☆292Updated 8 years ago
- A single-component, GPU-based universal ambient occlusion and bent normal baker for Unity. The successor to my BNAO respository☆340Updated 4 years ago
- A static utility class for Unity which handles generating and loading periodic, cloud-like (perlin-worley) 3D noise textures on the GPU.☆135Updated 6 years ago
- An example of drawing numerous instances using Unity3D, compute shaders and Graphics.DrawMeshInstancedIndirect with Frustum & Occlusion c…☆753Updated 5 years ago
- A dx12 river renderer using wave particles with interactive vortices.☆288Updated 6 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆651Updated 4 years ago
- Atmospheric Scattering for Unity☆682Updated 3 years ago
- A ocean using Phillips spectrum in Unity☆284Updated 3 years ago
- Terrain topology algorithms in Unity☆446Updated 4 years ago
- Voxel-based Global Illumination using Unity Scriptable Render Pipeline☆816Updated 3 years ago
- Volumetric clouds in Unity☆210Updated 2 years ago
- Screen Space Global Illumination for Unity Universal Render Pipeline☆380Updated 5 years ago
- A tiny, GPU-based Bent Normal and Ambient Occlusion baker for Unity.☆560Updated 5 years ago
- Example shaders showing different methods of implementing normal mapping for triplanar shaders.☆158Updated 6 years ago
- BRDF LUT generation for PBR Pipelines☆164Updated 8 years ago
- Volume cloud for Unity3D☆669Updated 5 years ago
- GPU atmosphertic scattering and planet generation in Unity 3D☆195Updated 9 months ago
- ☆224Updated 7 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆265Updated 5 months ago
- A small GPU-based component designed to aid in cleaning and refining satellite/DEM based terrains directly inside Unity.☆193Updated 4 years ago
- ☆513Updated 2 years ago
- Bare Bones Scriptable Render Pipeline. Use it as a base to create your own.☆197Updated 5 years ago
- An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.☆204Updated 9 years ago