BrianSharpe / GPU-Noise-LibLinks
Optimized GPU noise functions and utilities
☆373Updated 11 years ago
Alternatives and similar repositories for GPU-Noise-Lib
Users that are interested in GPU-Noise-Lib are comparing it to the libraries listed below
Sorting:
- An efficient texture-free GLSL procedural noise library☆229Updated 3 years ago
- Collection of Simplex Noise functions☆137Updated 6 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆265Updated 4 months ago
- ambient occlusion baking tool☆247Updated 6 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆651Updated 4 years ago
- A collection of experiments, samples and other bits of code.☆236Updated 9 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆263Updated 4 years ago
- An implementation of deferred irradiance volumes in WebGL☆238Updated 12 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆232Updated 6 years ago
- ☆193Updated 9 years ago
- Simple printf functionality for GLSL.☆244Updated last year
- Pyramid Shader Analyzer☆314Updated 6 years ago
- ☆374Updated 11 years ago
- ☆162Updated 9 years ago
- Filter generator for separable circular dof technique.☆67Updated 5 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆239Updated 2 years ago
- A fully customizable webgl shader sandbox to embed in your pages☆122Updated 6 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆374Updated last year
- Hexagonal Bokeh Blur☆105Updated 8 years ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆370Updated 5 years ago
- Point Based Global Illumination☆197Updated 9 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆172Updated 12 years ago
- ☆49Updated 8 years ago
- This module implements a volumetric light scattering effect(godrays)☆202Updated 9 years ago
- ☆141Updated 9 years ago
- A SciPy implementation of the void-and-cluster method for generation of blue noise textures with arbitrary dimension.☆249Updated last year
- ☆386Updated 2 weeks ago
- A mixed reality testing environment for real-time global illumination algorithms☆243Updated 8 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 8 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆124Updated 7 years ago