BrianSharpe / GPU-Noise-Lib
Optimized GPU noise functions and utilities
☆369Updated 11 years ago
Alternatives and similar repositories for GPU-Noise-Lib:
Users that are interested in GPU-Noise-Lib are comparing it to the libraries listed below
- An efficient texture-free GLSL procedural noise library☆225Updated 3 years ago
- Collection of Simplex Noise functions☆135Updated 5 years ago
- Structured Volume Sampling - sample placement algorithm for real-time volume rendering with low aliasing, for camera-in-volume case.☆639Updated 4 years ago
- GodComplex is intended to be a small Windows 64K intro that uses DirectX11. Now it's more of an all-purpose dev. framework... ^^☆260Updated 6 months ago
- Collection of functions that can be used to generate tileable volume/3d noise. An exemple of volume noise functions that can be specifica…☆356Updated 4 years ago
- ambient occlusion baking tool☆241Updated 5 years ago
- optimized screen-space ambient occlusion, cache-aware hbao☆360Updated last year
- Pyramid Shader Analyzer☆312Updated 6 years ago
- ☆367Updated 10 years ago
- Chop 3D objects to meshlets☆433Updated 2 years ago
- Simple implementations of sampling patterns, with objective tests to compare them☆232Updated 5 years ago
- A C/C++ single-file library that minimizes the hard transition errors of disjoint edges in lightmaps.☆240Updated 2 years ago
- Pre-Multiplied blend mode is a 3 in 1 blend mode that has a lot of uses. It has been around for a long time but it seems to be re-discove…☆117Updated 7 years ago
- sandbox for various 3d math, geometry, graphics and physics code☆232Updated 7 years ago
- A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodul…☆259Updated 3 years ago
- ☆383Updated last month
- A mixed reality testing environment for real-time global illumination algorithms☆237Updated 7 years ago
- Simple printf functionality for GLSL.☆242Updated 6 months ago
- A minimal atmospheric scattering implementation for Unity☆484Updated 4 years ago
- An implementation of deferred irradiance volumes in WebGL☆235Updated 11 years ago
- A collection of experiments, samples and other bits of code.☆234Updated 9 years ago
- MSAA and Temporal AA Sample☆335Updated 4 years ago
- A fully customizable webgl shader sandbox to embed in your pages☆122Updated 5 years ago
- This module implements a volumetric light scattering effect(godrays)☆199Updated 8 years ago
- Cross-platform open-source command-line cubemap filtering tool.☆841Updated 4 years ago
- ☆190Updated 8 years ago
- Code for "Real-Time Polygonal-Light Shading with Linearly Transformed Cosines"☆438Updated 6 years ago
- contains the source code accompanying the book GPU Zen.☆263Updated 7 years ago
- An implementation of the "Voxel Cone Tracing" global illumination technique proposed by Cyril Crassin (http://perso.telecom-paristech.fr/…☆167Updated 11 years ago
- ☆141Updated 8 years ago