A game/tech demo of refractive abberation.
☆17Jan 17, 2026Updated 7 months ago
Alternatives and similar repositories for bowfishing-blitz
Users that are interested in bowfishing-blitz are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Photos-AI Photos-AI-2024 AI-PHOTOS AI AI-BOT Photos-AI-bot ai-bot-generate-photos Photos-AI-2024-download Photos-AI-setup Photos-AI-202…☆11Nov 30, 2024Updated last year
- A Rust Sparse Voxel Octree that exploits exponent-of-2 constraints for performance.☆17May 29, 2015Updated 11 years ago
- A tool for creating optimised, platform specific glTF files.☆15Dec 1, 2023Updated 2 years ago
- Real-time 3D rigid body physics simulation built on EnTT ECS☆25Updated this week
- Odin bindings for fasm, the flat assembler☆11Aug 20, 2026Updated 2 weeks ago
- Serverless GPU API endpoints on Runpod - Get Bonus Credits • AdSkip the infrastructure headaches. Auto-scaling, pay-as-you-go, no-ops approach lets you focus on innovating your application.
- A simple voxel ray tracer, showing a technique of DDA + distance fields.☆15Jun 27, 2023Updated 3 years ago
- ☆23Mar 22, 2026Updated 5 months ago
- A tool to easily define and send HTTP requests☆10Sep 18, 2023Updated 2 years ago
- Realtime Vulkan path tracer from scratch kind of thing☆82Jul 11, 2022Updated 4 years ago
- A curated list of awesome developer and software rants☆13Dec 23, 2015Updated 10 years ago
- Exports TS definitions from Rust module☆22Mar 3, 2025Updated last year
- Rust MikkTSpace implementation☆36Aug 12, 2024Updated 2 years ago
- This editor allows editing 2D tangent fields and rendering in real-time the anisotropic appearance defined by such fields.☆24Mar 3, 2025Updated last year
- A Rust library for Huffman compression given a propability distribution over arbitrary symbols☆26Dec 16, 2025Updated 8 months ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- A Game Boy Advance emulator.☆12Jun 16, 2024Updated 2 years ago
- Simple "realtime global 2D-radiosity", compute on CPU or GPU☆12Jul 5, 2025Updated last year
- A Ruby implementation of the quadrilateralised spherical cube, an approximately equal-area projection of the sphere onto the faces of a c…☆30Feb 17, 2013Updated 13 years ago
- ☆12Nov 14, 2021Updated 4 years ago
- Gacha Club full source code☆18Jun 30, 2020Updated 6 years ago
- A pure Rust texture compression suite☆45Oct 27, 2025Updated 10 months ago
- Pixel quadtrees and voxel octrees☆53Feb 23, 2024Updated 2 years ago
- Space simulator game☆13Updated this week
- A hand made game engine in development, written in Odin☆10Mar 21, 2023Updated 3 years ago
- GPU virtual machines on DigitalOcean Gradient AI • AdGet to production fast with high-performance AMD and NVIDIA GPUs you can spin up in seconds. The definition of operational simplicity.
- Toy RenderMan renderer☆16Dec 30, 2023Updated 2 years ago
- Lattice Gas Explorer, previously at http://code.google.com/p/latticegas☆18Jun 15, 2020Updated 6 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆45Sep 27, 2019Updated 6 years ago
- A hobby NES emulator written in Rust.☆15Jan 23, 2022Updated 4 years ago
- Tabulated fluid properties for OpenFOAM☆10Jan 11, 2016Updated 10 years ago
- I ❤︎ FEM: A finite element method demo in Umka and tophat☆20Jul 12, 2025Updated last year
- VFS used by rust-analyzer☆17May 10, 2020Updated 6 years ago
- A personal realtime renderer project☆17Apr 14, 2023Updated 3 years ago
- ☆11Aug 8, 2026Updated 3 weeks ago
- Virtual machines for every use case on DigitalOcean • AdGet dependable uptime with 99.99% SLA, simple security tools, and predictable monthly pricing with DigitalOcean's virtual machines, called Droplets.
- Synchronize your computer's time to a server, without questions asked☆17Dec 20, 2019Updated 6 years ago
- My implementation of the ZFXEngine 2.0 3D game engine described in the book "3D Game Engine Programming" by Stefan Zerbst and Oliver Duve…☆15Aug 23, 2015Updated 11 years ago
- Experimental high precision n-body simulation for small n☆13Nov 29, 2015Updated 10 years ago
- Hobby Game Engine☆14Dec 16, 2025Updated 8 months ago
- Experimenting with Finite Element Methods in Unity☆17Apr 30, 2018Updated 8 years ago
- A 3d raytracing program (42 team project)☆10Apr 26, 2025Updated last year
- A top down action game made for Ludum Dare #40☆15Dec 5, 2017Updated 8 years ago