pannapudi / voidin
GPU driven renderer using WGPU
☆68Updated 9 months ago
Alternatives and similar repositories for voidin:
Users that are interested in voidin are comparing it to the libraries listed below
- A GPU raytracer inspired by the "Ray Tracing In One Weekend" series of books☆41Updated 5 months ago
- BVH Construction and Traversal Library☆56Updated last month
- glTF 2.0 file viewer written in Rust using Vulkan☆80Updated last month
- Rendering things☆34Updated this week
- Vulkan path tracing with Rust☆74Updated last year
- Vulkan rendering sandbox for raytracing☆71Updated 2 years ago
- Vulkan-lite GPU API☆89Updated 8 months ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPU☆98Updated 3 weeks ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆57Updated 2 weeks ago
- ☆19Updated last year
- Vulkan render graph shenanigans☆72Updated 4 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆130Updated last year
- Game engine project written in pure rust for learning about rust and game tech☆37Updated 7 months ago
- Rendiation Rendering Framework☆62Updated this week
- Some ridiculous SSGI for bevy☆41Updated last year
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 3 weeks ago
- Vulkan examples written in Rust☆26Updated last month
- 🦀 Rust crate for manipulating OpenVDB files☆54Updated 3 months ago
- 💡 Experimental real-time global illumination renderer 🦀☆68Updated last year
- A minimal renderer to play with Rust, Vulkan, Render graphs, Raytracing and ReSTIR☆23Updated 2 months ago
- Rust bindings for the Slang shader language.☆37Updated last week
- A portable and modular superset of WGSL☆80Updated last week
- A port of sebh's atmosphere model to wgpu + WGSL☆12Updated last year
- Rasterization using compute shaders☆21Updated 8 months ago
- Early stage of a new game engine, focusing on fully path-traced graphics.☆17Updated 2 weeks ago
- A Vulkan renderer for imgui-rs using Ash☆65Updated last month
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆170Updated last month
- Rendertoy samples☆63Updated 3 years ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year