Azkellas / mesh_to_sdfLinks
A Mesh to SDF converter, written in rust
β78Updated 10 months ago
Alternatives and similar repositories for mesh_to_sdf
Users that are interested in mesh_to_sdf are comparing it to the libraries listed below
Sorting:
- BVH Construction and Traversal Libraryβ77Updated 3 weeks ago
- π¦ Rust crate for manipulating OpenVDB filesβ65Updated last month
- trongle to pixelβ51Updated 3 weeks ago
- β21Updated 2 years ago
- A port of sebh's atmosphere model to wgpu + WGSLβ13Updated 2 years ago
- Early stage of a new game engine, focusing on fully path-traced graphicsβ39Updated last month
- Rasterization using compute shadersβ23Updated last year
- GPU driven renderer using WGPUβ69Updated 6 months ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhsβ15Updated 4 months ago
- Some ridiculous SSGI for bevyβ42Updated last year
- FBX DOM library for Rust. // See https://github.com/lo48576/fbx-viewer for working example application // NO PLAN TO UPDATE in the foreseβ¦β28Updated 2 years ago
- β22Updated 3 years ago
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.β21Updated last year
- Signed Distance Field Utilitiesβ121Updated 3 years ago
- Pure Rust implementation of the meshoptimizer libraryβ28Updated 2 weeks ago
- Vulkan & OpenGL GPU profiler with `puffin` supportβ31Updated 7 months ago
- A 3D modeling and rendering programming language utilizing SDFs.β60Updated 3 months ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.β15Updated last year
- Rust bindings to Intel's OpenImageDenoise Libraryβ34Updated 2 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.β34Updated last year
- A bounding-volume hierarchy for in-game broad-phase collision detectionβ29Updated last month
- Fast dynamic fracture using position-based rod-bonded discrete methodβ16Updated 3 months ago
- π¦ This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.β61Updated last week
- Rust implementation of the Transvoxel algorithmβ42Updated 3 weeks ago
- Simple profiler scopes for wgpu using timer queriesβ122Updated last month
- Vulkan-lite GPU APIβ89Updated last year
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.β42Updated 3 years ago
- Efficient and easy to use rendering framework for real-time visualization based on WebGPUβ116Updated 9 months ago
- An artist-friendly skybox generator wrapping the glTF IBL Samplerβ48Updated 7 months ago
- MPM physics simulation in Rustβ44Updated last year