Azkellas / mesh_to_sdf
A Mesh to SDF converter, written in rust
☆47Updated last month
Alternatives and similar repositories for mesh_to_sdf:
Users that are interested in mesh_to_sdf are comparing it to the libraries listed below
- BVH Construction and Traversal Library☆55Updated this week
- 🦀 Rust crate for manipulating OpenVDB files☆54Updated 2 months ago
- Some ridiculous SSGI for bevy☆40Updated 11 months ago
- Reusable post-processing effects for wgpu☆15Updated 5 months ago
- MPM physics simulation in Rust☆41Updated 6 months ago
- An artist-friendly skybox generator wrapping the glTF IBL Sampler☆37Updated 8 months ago
- ☆22Updated 2 years ago
- Rust implementation of the Transvoxel algorithm☆33Updated last year
- Native Rust USD library☆40Updated 5 months ago
- Generate typesafe Rust bindings from WGSL shaders to wgpu☆45Updated 2 weeks ago
- Tight Model format is an experimental lossy 3D model format focused on reducing file size as much as posible without decreasing visual qu…☆104Updated 7 months ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆35Updated 6 months ago
- Vulkan & OpenGL GPU profiler with `puffin` support☆29Updated 5 months ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Rendering things☆30Updated this week
- Rasterization using compute shaders☆21Updated 7 months ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆10Updated last month
- A bounding-volume hierarchy for in-game broad-phase collision detection☆30Updated 2 months ago
- WebGPU/wgpu Radix Key-Value Sort☆28Updated 7 months ago
- A low-level gltf parser implemented on nanoserde☆35Updated 4 months ago
- A basic mipmap generator for bevy☆29Updated this week
- Vulkan-lite GPU API☆89Updated 7 months ago
- Fast polygon mesh library with different data structures and traits to abstract over those.☆76Updated 2 months ago
- Rust bindings to Intel's OpenImageDenoise Library☆32Updated last month
- Game asset pipeline and authoring framework☆22Updated 5 months ago
- A simple framework-agnostic Procedural Modelling crate☆12Updated last month
- GPU driven renderer using WGPU☆69Updated 8 months ago
- ktx2 parsing library☆13Updated 2 months ago
- ☆33Updated last year
- Physically based rendering in Rust☆36Updated 8 months ago