DGriffin91 / tray_racingLinks
Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs
☆15Updated last week
Alternatives and similar repositories for tray_racing
Users that are interested in tray_racing are comparing it to the libraries listed below
Sorting:
- trongle to pixel☆51Updated last month
- ☆21Updated 2 years ago
- BVH Construction and Traversal Library☆77Updated last week
- A Mesh to SDF converter, written in rust☆82Updated 11 months ago
- A port of sebh's atmosphere model to wgpu + WGSL☆13Updated 2 years ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆61Updated this week
- Rasterization using compute shaders☆23Updated last year
- Vulkan rendering sandbox for raytracing☆72Updated 3 years ago
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆34Updated 3 months ago
- Vulkan & OpenGL GPU profiler with `puffin` support☆31Updated 8 months ago
- Simplified Vulkan synchronization logic, written in rust☆57Updated 5 months ago
- Vulkan-lite GPU API☆89Updated last year
- Wavelength aware path tracer written in rust☆25Updated last year
- GPU driven renderer using WGPU☆70Updated 7 months ago
- A toy bindless gpu-driven vulkan renderer☆26Updated last year
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆131Updated 3 months ago
- Compute graphics rust library☆11Updated last year
- Record and replay 🖱 input with precise timing☆18Updated 3 years ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated 2 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 6 years ago
- Rust bindings for AMD FidelityFX™ Super Resolution☆26Updated last year
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- Generate SPIR-V bytecode from an operation graph☆71Updated 5 years ago
- Vulkan render graph shenanigans☆72Updated 5 years ago
- A tiny utility macro to verify WGSL at compile time☆14Updated 4 years ago
- Reusable post-processing effects for wgpu☆13Updated last year
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆21Updated last year
- Rust MikkTSpace implementation☆35Updated last year