DGriffin91 / tray_racingLinks
Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs
☆11Updated 5 months ago
Alternatives and similar repositories for tray_racing
Users that are interested in tray_racing are comparing it to the libraries listed below
Sorting:
- Rasterization using compute shaders☆22Updated 11 months ago
- Rendering things☆36Updated last week
- BVH Construction and Traversal Library☆56Updated 4 months ago
- ☆20Updated last year
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 2 months ago
- A Mesh to SDF converter, written in rust☆68Updated 5 months ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- Physically based rendering in Rust☆37Updated last year
- Rust frontend to LuisaCompute and more!☆56Updated 6 months ago
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆19Updated 6 months ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- Early stage of a new game engine, focusing on fully path-traced graphics.☆21Updated 2 weeks ago
- Wavelength aware path tracer written in rust☆25Updated 11 months ago
- Vulkan & OpenGL GPU profiler with `puffin` support☆31Updated 2 months ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆59Updated last week
- ☆22Updated 2 years ago
- A port of sebh's atmosphere model to wgpu + WGSL☆12Updated last year
- Rust implementation of http://pbrt.org/☆20Updated 2 weeks ago
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.…☆23Updated 5 years ago
- ☆38Updated 5 years ago
- ☆47Updated 9 months ago
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- Reusable post-processing effects for wgpu☆13Updated 9 months ago
- Generate SPIR-V bytecode from an operation graph☆70Updated 5 years ago
- NV ray tracing with rust and ash!☆59Updated 6 years ago
- A toy bindless gpu-driven vulkan renderer☆26Updated last year
- Vulkan render graph shenanigans☆72Updated 4 years ago
- Rust bindings to Embree 3☆38Updated 2 years ago
- Pure Rust implementation of the meshoptimizer library☆27Updated 2 years ago
- Compile GLSL/HLSL/WGSL and inline SPIR-V right inside your crate.☆35Updated 10 months ago