Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs
☆19Feb 1, 2026Updated 4 months ago
Alternatives and similar repositories for tray_racing
Users that are interested in tray_racing are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Rust bindings for Intel's ISPC texture compression☆16Apr 9, 2026Updated 2 months ago
- A port of sebh's atmosphere model to wgpu + WGSL☆13Aug 19, 2023Updated 2 years ago
- Record and replay 🖱 input with precise timing☆17Sep 12, 2022Updated 3 years ago
- Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offs…☆15Jul 22, 2022Updated 3 years ago
- BVH Construction and Traversal Library☆106May 4, 2026Updated last month
- Managed Kubernetes at scale on DigitalOcean • AdDigitalOcean Kubernetes includes the control plane, bandwidth allowance, container registry, automatic updates, and more for free.
- Spherical harmonics and solid harmonics in Rust☆19May 14, 2023Updated 3 years ago
- Image downsampler using a Lanczos filter implemented in ISPC☆15Mar 2, 2026Updated 3 months ago
- A tiny utility macro to verify WGSL at compile time☆13Oct 11, 2021Updated 4 years ago
- A tweening library for Rust☆67Feb 24, 2026Updated 3 months ago
- Reusable post-processing effects for wgpu☆13Sep 13, 2024Updated last year
- A newtype wrapper that causes Debug impls to skip a field.☆21Apr 5, 2026Updated 2 months ago
- BVH library for Rust☆16Jul 6, 2021Updated 4 years ago
- Improved Blue Noise Generator☆42Nov 11, 2025Updated 7 months ago
- A simple library to encode video in real-time with Vulkan video☆44Nov 14, 2025Updated 7 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- ReSTIR FG: Real-Time Reservoir Resampled Photon Final Gathering☆67Nov 4, 2025Updated 7 months ago
- C bindings for D3D12 Memory Allocator.☆13Jun 21, 2024Updated last year
- scene-linear test images☆24Dec 9, 2024Updated last year
- HLSL Working Group documentation and task tracking.☆29Jun 12, 2026Updated last week
- Color space conversion math made simple☆40Nov 20, 2024Updated last year
- Rust implementation of http://pbrt.org/☆21Jun 3, 2026Updated 2 weeks ago
- Neural Super Sampling is a mobile-optimized temporal upscaling technique that uses machine learning to improve graphical fidelity, while …☆29Mar 6, 2026Updated 3 months ago
- Implementation agnostic memory allocator for Vulkan-like APIs☆91Apr 9, 2024Updated 2 years ago
- Safe, fully-featured bindings to the Tracy profiler☆31Apr 14, 2026Updated 2 months ago
- Wordpress hosting with auto-scaling - Free Trial Offer • AdFully Managed hosting for WordPress and WooCommerce businesses that need reliable, auto-scalable performance. Cloudways SafeUpdates now available.
- Hardware Abstraction Layer for STM32 Memory Controllers (FMC/FSMC)☆17Dec 30, 2024Updated last year
- Me playing around with voxel ray tracing using rust and Vulkan☆14Feb 14, 2022Updated 4 years ago
- Rust bindings for AMD FidelityFX™ Super Resolution☆33Apr 10, 2024Updated 2 years ago
- Modern hybrid renderer☆72Oct 8, 2025Updated 8 months ago
- Task Orchestration Framework☆61Jun 10, 2026Updated last week
- Importance-sampled FAST Noise☆45Jun 18, 2025Updated last year
- A bounding-volume hierarchy for in-game broad-phase collision detection☆31Jun 2, 2026Updated 2 weeks ago
- Rust macros for bug wrangling.☆13Sep 3, 2023Updated 2 years ago
- ☆10Feb 4, 2020Updated 6 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Rust bindings for Intel's ISPC texture compression☆23Apr 12, 2022Updated 4 years ago
- Compress a unit quaternion into 32 bits☆23Dec 2, 2025Updated 6 months ago
- A pure Rust BC1/2/3/4/5 compressor and decompressor based on libsquish☆11Jul 28, 2022Updated 3 years ago
- Rust KTX texture storage format parsing☆11Nov 30, 2025Updated 6 months ago
- Nord theme for Alfred☆24Jan 11, 2021Updated 5 years ago
- OpenGL rendering pipeline with a parallax mapping shader made in the course Advanced Computer Graphics (TNCG14) at Linköpings University.☆64Sep 7, 2012Updated 13 years ago
- ☆13Feb 25, 2026Updated 3 months ago