h3r2tic / rtoy-samplesLinks
Rendertoy samples
☆65Updated 4 years ago
Alternatives and similar repositories for rtoy-samples
Users that are interested in rtoy-samples are comparing it to the libraries listed below
Sorting:
- Vulkan render graph shenanigans☆72Updated 5 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 6 years ago
- ☆21Updated 7 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago
- Importance-sampled FAST Noise☆40Updated 4 months ago
- Improved Blue Noise Generator☆40Updated 2 years ago
- Repository contains models and reference files for ray-tracing☆66Updated 3 years ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆131Updated 2 months ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆42Updated 3 years ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Updated last year
- Vulkan rendering sandbox for raytracing☆72Updated 3 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 9 months ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆105Updated 4 years ago
- ☆98Updated 3 years ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆44Updated 7 months ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆123Updated 8 years ago
- This demo implements BVH construction and GPU traversal for rendering hard shadows.☆133Updated 4 years ago
- Collection of meshlet generation algorithms☆120Updated 2 weeks ago
- Misc repository for certain GPU algorithms.☆42Updated last year
- Htex: Per-Halfedge Texturing for Arbitrary Mesh Topologies☆28Updated last year
- ☆135Updated 2 years ago
- HighOmega☆34Updated 3 weeks ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆36Updated 4 years ago
- Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights☆157Updated last month
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆87Updated 6 years ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago