expenses / transmission-rendererLinks
A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.
☆42Updated 3 years ago
Alternatives and similar repositories for transmission-renderer
Users that are interested in transmission-renderer are comparing it to the libraries listed below
Sorting:
- Rendertoy samples☆65Updated 4 years ago
- ☆21Updated last year
- Vulkan rendering sandbox for raytracing☆73Updated 3 years ago
- Vulkan render graph shenanigans☆72Updated 5 years ago
- Rasterization using compute shaders☆23Updated last year
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 6 years ago
- Rust bindings to Embree 3☆38Updated 2 years ago
- WebGPU Pathtracer implementation☆37Updated 7 months ago
- Collection of meshlet generation algorithms☆118Updated 7 months ago
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- Improved Blue Noise Generator☆40Updated 2 years ago
- Wavelength aware path tracer written in rust☆25Updated last year
- A Mesh to SDF converter, written in rust☆77Updated 9 months ago
- trongle to pixel☆48Updated last month
- Rust bindings to Intel's OpenImageDenoise Library☆34Updated 3 weeks ago
- A collection of presentations and talks given by Traverse Research☆16Updated 3 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆131Updated 3 weeks ago
- Spherical blue noise generator.☆16Updated 4 years ago
- An implementation of multiresolution (Nanite/Meshlet) style rendering in Rust and Vulkan.☆21Updated 10 months ago
- The Tauray renderer☆126Updated 5 months ago
- GPU driven renderer using WGPU☆68Updated 4 months ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆44Updated 6 months ago
- Importance-sampled FAST Noise☆40Updated 3 months ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆15Updated 4 years ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- ☆15Updated 3 years ago
- Software rasterizing hair strands with analytical AA and OIT. Inspired by Frostbite's hair system: "Every Strand Counts: Physics and Rend…☆75Updated last year
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Updated last year
- Mini Spin-X Library☆52Updated 2 months ago