Traverse-Research / tech-talksLinks
A collection of presentations and talks given by Traverse Research
☆17Updated 4 years ago
Alternatives and similar repositories for tech-talks
Users that are interested in tech-talks are comparing it to the libraries listed below
Sorting:
- Vulkan render graph shenanigans☆72Updated 5 years ago
- Rendertoy samples☆65Updated 4 years ago
- Misc repository for certain GPU algorithms.☆44Updated 2 years ago
- Collection of meshlet generation algorithms☆123Updated 2 months ago
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆46Updated 10 months ago
- The Tauray renderer☆129Updated 9 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated last year
- Importance-sampled FAST Noise☆41Updated 7 months ago
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆125Updated 8 years ago
- Vulkan triangle in ~380 lines of code☆132Updated 3 weeks ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆42Updated 4 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated 2 years ago
- Assets used during the creation of SEED's Project PICA PICA☆81Updated 6 years ago
- ☆135Updated 2 years ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆132Updated 4 months ago
- Vulkan rendering sandbox for raytracing☆72Updated 3 years ago
- Early-Z tester for DX12☆20Updated 8 months ago
- Silhouette and toon shading post-processing with Vulkan☆97Updated 5 months ago
- DX12 Path Tracer with ShaderToy interop☆45Updated last year
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆68Updated 3 years ago
- A small dx12 base program I use to test shaders and techniques☆49Updated 3 years ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Updated last year
- A single-header library with a simplified interface for Vulkan synchronization☆241Updated 2 years ago
- Multithread allocator for vulkan descriptor sets.☆28Updated 5 years ago
- A simple commandline utility to generate grid-based signed distance field (level set) generator from triangle meshes, using code from Rob…☆56Updated 4 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆105Updated 4 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆143Updated this week
- Supplemental code accompanying Ray Tracing Gems II, Chapter 14: The Reference Path Tracer☆220Updated 8 months ago
- Filter-adapted Spatiotemporal Sampling for Real-Time Rendering☆197Updated last year