Traverse-Research / tech-talksLinks
A collection of presentations and talks given by Traverse Research
☆16Updated 3 years ago
Alternatives and similar repositories for tech-talks
Users that are interested in tech-talks are comparing it to the libraries listed below
Sorting:
- Vulkan render graph shenanigans☆72Updated 5 years ago
- Rendertoy samples☆65Updated 4 years ago
- Collection of meshlet generation algorithms☆116Updated 5 months ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 7 months ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- Misc repository for certain GPU algorithms.☆41Updated last year
- Vulkan sample on VK_EXT_device_generated_commands and NV extension☆44Updated 5 months ago
- Importance-sampled FAST Noise☆39Updated 2 months ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆132Updated last year
- Early-Z tester for DX12☆17Updated 4 months ago
- The Tauray renderer☆125Updated 4 months ago
- Vulkan triangle in ~380 lines of code☆63Updated 2 months ago
- An indexed compendium of graphics programming papers, articles, blog posts, presentations, and more☆95Updated 3 years ago
- Vulkan rendering sandbox for raytracing☆73Updated 2 years ago
- DX12 Path Tracer with ShaderToy interop☆45Updated 7 months ago
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Programmable pulling experiments (based on OpenGL Insights "Programmable Vertex Pulling" article by Daniel Rakos)☆118Updated 8 years ago
- ☆134Updated 2 years ago
- Silhouette and toon shading post-processing with Vulkan☆93Updated last week
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆82Updated 6 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆130Updated 4 years ago
- Demo associata alla conferenza DevGames 2024 (https://devgames.org/) "Astrazioni per Vulkan/DirectX"☆29Updated last year
- Real-time Global Illumination with Vulkan Ray Tracing API☆99Updated 2 years ago
- ☆55Updated 9 years ago
- Sample for cluster-based continuous level of detail rasterization or ray tracing☆83Updated last week
- FLOꟼ - An MIT-licensed image viewer equipped with a GPU-accelerated perceptual image diffing algorithm based on ꟻLIP☆65Updated 3 years ago
- Playground for doing procedurally infinite terrain rendering experiments with Vulkan☆80Updated 2 years ago
- Toy CPU and GPU implementations of the Slug rendering algorithm☆126Updated 6 years ago
- ☆124Updated 2 weeks ago