h3r2tic / strangle-grahamLinks
β11Updated 4 years ago
Alternatives and similar repositories for strangle-graham
Users that are interested in strangle-graham are comparing it to the libraries listed below
Sorting:
- π¦ This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.β61Updated 3 weeks ago
- NV ray tracing with rust and ash!β60Updated 6 years ago
- Async-oriented Vulkan helpersβ37Updated last month
- trongle to pixelβ52Updated 2 months ago
- Pure Rust implementation of the meshoptimizer libraryβ29Updated 2 weeks ago
- Collection of rust crates providing rendering abstractions.β30Updated 5 years ago
- Simplified Vulkan synchronization logic, written in rustβ57Updated 6 months ago
- Vulkan & OpenGL GPU profiler with `puffin` supportβ31Updated 8 months ago
- RenderDoc application bindings for Rustβ50Updated last year
- Real-time physically-based atmospheric scattering using Vulkan and Rustβ13Updated 3 years ago
- π¦ Minimal SPIR-V reflection library.β46Updated last year
- BVH Construction and Traversal Libraryβ80Updated this week
- Vulkan-lite GPU APIβ89Updated last year
- A set of Rust+Ash tutorials meant to mimic the the progression-based tutorials provided by LunarG vulkan tutorial: https://vulkan.lunarg.β¦β23Updated 5 years ago
- Rust bindings for AMD Vulkan Memory Allocator (VMA)β194Updated 3 weeks ago
- Rust bindings to Intel's OpenImageDenoise Libraryβ34Updated 3 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.β199Updated 2 months ago
- Bindings for Binomial LLC's basis-universal Supercompressed GPU Texture Codecβ43Updated last year
- Rust bindings for AMD FidelityFXβ’ Super Resolutionβ28Updated last year
- A port of sebh's atmosphere model to wgpu + WGSLβ13Updated 2 years ago
- Reusable post-processing effects for wgpuβ13Updated last year
- Rasterization using compute shadersβ23Updated last year
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhsβ15Updated 3 weeks ago
- A rust implementation of a raytracer.β14Updated 9 months ago
- A low-level gltf parser implemented on nanoserdeβ36Updated last month
- A Vulkan renderer for imgui-rs using Ashβ69Updated 10 months ago
- Another physically based renderer named after edible seaweedβ18Updated 4 years ago
- BVH library for Rustβ16Updated 4 years ago
- π€π¦ A rust native replacement for Android's `sdkmanager`β16Updated last year
- Rust bindings for Intel's ISPC texture compressionβ14Updated 2 weeks ago