trongle to pixel
☆52Nov 7, 2025Updated 9 months ago
Alternatives and similar repositories for radiance
Users that are interested in radiance are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offs…☆15Jul 22, 2022Updated 4 years ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆17Aug 17, 2021Updated 4 years ago
- A cool-headed display transform - ported to DaVinci Resolve☆19May 8, 2023Updated 3 years ago
- Rust bindings for the Slang shader language compiler☆115May 20, 2026Updated 2 months ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆71Jul 1, 2026Updated last month
- Proton VPN Special Offer - Get 70% off • AdSpecial partner offer. Trusted by over 100 million users worldwide. Tested, Approved and Recommended by Experts.
- Game asset pipeline and authoring framework☆23Sep 2, 2024Updated last year
- FBX DOM library for Rust. // See https://github.com/lo48576/fbx-viewer for working example application // NO PLAN TO UPDATE in the forese…☆28Mar 20, 2023Updated 3 years ago
- Interactive volume renderer with Rust and Wgpu☆18Jan 20, 2023Updated 3 years ago
- 🍎 Rust bindings for the slang shader compiler library 🦀☆11Nov 17, 2024Updated last year
- A port of sebh's atmosphere model to wgpu + WGSL☆13Aug 19, 2023Updated 2 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆42Jan 25, 2022Updated 4 years ago
- Rust crate for the Google Draco mesh compression library (WIP)☆23Updated this week
- Collection of meshlet generation algorithms☆128Mar 17, 2026Updated 4 months ago
- A simple library to encode video in real-time with Vulkan video☆46Jul 28, 2026Updated 2 weeks ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Command line tool for building Rust shaders using rust-gpu☆46Apr 10, 2026Updated 4 months ago
- 🌈🙈 HDR -> display☆33Feb 11, 2023Updated 3 years ago
- Some ridiculous SSGI for bevy☆44Feb 22, 2024Updated 2 years ago
- Biased reference counting. Thread-safe like an Arc, but as fast as a Rc for the biased thread.☆41Jun 26, 2026Updated last month
- Rust implementation of http://pbrt.org/☆21Aug 1, 2026Updated 2 weeks ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆45Sep 27, 2019Updated 6 years ago
- A High Quality SIMD BC1 Encoder☆131Nov 9, 2022Updated 3 years ago
- Rust bindings for AMD FidelityFX™ Super Resolution☆33Apr 10, 2024Updated 2 years ago
- ☆48May 9, 2026Updated 3 months ago
- AI Agents on DigitalOcean Gradient AI Platform • AdBuild production-ready AI agents using customizable tools or access multiple LLMs through a single endpoint. Create custom knowledge bases or connect external data.
- Strongly typed vector math with glam☆38May 8, 2025Updated last year
- Rich language support for WebGPU Shading Language☆17Jun 1, 2024Updated 2 years ago
- Async-oriented Vulkan helpers☆41Aug 8, 2026Updated last week
- A fast BVH using SAH in rust☆268Nov 16, 2025Updated 8 months ago
- Rust ffi and idiomatic wrapper for zeux/meshoptimizer, a mesh optimization library that makes indexed meshes more GPU-friendly.☆220Aug 5, 2026Updated last week
- 🎞️ Sprite frames to spritesheet & metadata☆18Jun 17, 2018Updated 8 years ago
- A vulkan implementation of the bloom method presented in Next Generation Post Processing in Call of Duty: Advanced Warfare.☆17Oct 25, 2021Updated 4 years ago
- Constructing a linear BVH with WebGPU.☆15Aug 15, 2024Updated 2 years ago
- A Vulkan renderer under development☆13Aug 9, 2026Updated last week
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- "Deboostified" version of boost.context (coroutines), Plain and simple C API for context switching. Easy build on multiple platforms.☆97Dec 10, 2025Updated 8 months ago
- Implementation of PBR using wgpu-rs☆80Oct 9, 2021Updated 4 years ago
- Reusable post-processing effects for wgpu☆13Sep 13, 2024Updated last year
- WIP: A terrain editor created in my own game "engine". Mostly created for learning purpose. C++, OpenGL☆17Jun 27, 2024Updated 2 years ago
- Game engine project written in pure rust for learning about rust and game tech☆38Aug 11, 2024Updated 2 years ago
- Interactible shell texturing. 🐚☆13Nov 13, 2023Updated 2 years ago
- Table viewer and editor for egui☆20Aug 6, 2026Updated last week