sjb3d / calderaLinks
Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions
☆132Updated last year
Alternatives and similar repositories for caldera
Users that are interested in caldera are comparing it to the libraries listed below
Sorting:
- Vulkan rendering sandbox for raytracing☆72Updated 2 years ago
- Vulkan render graph shenanigans☆72Updated 4 years ago
- Rendertoy samples☆65Updated 4 years ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆59Updated last month
- Rust & Vulkan test projects☆392Updated 3 years ago
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- Collection of meshlet generation algorithms☆114Updated 4 months ago
- Wavelength aware path tracer written in rust☆25Updated last year
- GPU driven renderer using WGPU☆68Updated 2 months ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 4 months ago
- The Tauray renderer☆124Updated 3 months ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- 💡 Experimental real-time global illumination renderer 🦀☆74Updated last year
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆102Updated 4 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- ☆20Updated last year
- physically-based rendering engine implemented with Rust.☆73Updated last year
- Real-time Global Illumination with Vulkan Ray Tracing API☆98Updated 2 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 5 years ago
- This sample showcases rasterizing and ray tracing displaced NVIDIA Micro-Mesh assets in Vulkan with and without the VK_NV_displacement_mi…☆96Updated 6 months ago
- Improved Blue Noise Generator☆39Updated 2 years ago
- Rasterization using compute shaders☆22Updated last year
- A collection of presentations and talks given by Traverse Research☆16Updated 3 years ago
- Rust bindings to Embree 3☆38Updated 2 years ago
- A fast BVH using SAH in rust☆248Updated this week
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- A simple software rasterizer running on a WebGPU compute shader. Built for educational purposes.☆255Updated 2 years ago
- Toy library for neural networks in Rust using Vulkan compute shaders☆81Updated 3 years ago
- High Performance CPU/GPU Physically Based Renderer in Rust☆209Updated 2 months ago
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago