BVH Construction and Traversal Library
☆112Oct 5, 2026Updated 3 weeks ago
Alternatives and similar repositories for obvhs
Users that are interested in obvhs are comparing it to the libraries listed below. We may earn a commission when you buy through links labeled 'Ad' on this page.
Sorting:
- A Mesh to SDF converter, written in rust☆92Jan 8, 2025Updated last year
- A port of sebh's atmosphere model to wgpu + WGSL☆13Aug 19, 2023Updated 3 years ago
- A lightweight toolkit for implicit geometry generation.☆15Jul 8, 2025Updated last year
- Box frame gizmo☆15Aug 11, 2026Updated 2 months ago
- A bounding-volume hierarchy for in-game broad-phase collision detection☆31Oct 21, 2026Updated 2 weeks ago
- Managed hosting for WordPress and PHP on Cloudways • AdManaged hosting for WordPress, Magento, Laravel, or PHP apps, on multiple cloud providers. Deploy in minutes on Cloudways by DigitalOcean.
- Rust wrapper for the tinybvh libary☆20Jan 25, 2026Updated 9 months ago
- ☆22Nov 19, 2023Updated 2 years ago
- Record and replay 🖱 input with precise timing☆17Sep 12, 2022Updated 4 years ago
- Glam eXtensions☆15Sep 17, 2026Updated last month
- A camera controller for editors and CAD☆117Oct 8, 2026Updated 3 weeks ago
- Demo project for the leb3D structure for path tracing☆26Aug 10, 2025Updated last year
- ☆10Nov 16, 2025Updated 11 months ago
- A fun 3D Kinematic Character Controller for Bevy☆184Aug 6, 2026Updated 2 months ago
- A workflow for baked global illumination in the Bevy game engine☆40Oct 17, 2024Updated 2 years ago
- 1-Click AI Models by DigitalOcean Gradient • AdDeploy popular AI models on DigitalOcean Gradient GPU virtual machines with just a single click. Zero configuration with optimized deployments.
- Reusable post-processing effects for wgpu☆13Sep 13, 2024Updated 2 years ago
- MaterialX support in Bevy (and potentially other Rust projects)☆26Dec 6, 2024Updated last year
- A 3D modeling and rendering programming language utilizing SDFs.☆62Apr 25, 2026Updated 6 months ago
- A fast BVH using SAH in rust☆271Oct 12, 2026Updated 3 weeks ago
- 🦀 Rust crate for reading ogawa alembic cache data☆15Apr 6, 2025Updated last year
- An async-compatible thread-pool written in rust.☆135Jul 13, 2026Updated 3 months ago
- A tool for creating optimised, platform specific glTF files.☆15Dec 1, 2023Updated 2 years ago
- Composable camera rigs☆483Jul 22, 2024Updated 2 years ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆17Dec 20, 2023Updated 2 years ago
- Deploy on Railway without the complexity - Free Credits Offer • AdConnect your repo and Railway handles the rest with instant previews. Quickly provision container image services, databases, and storage volumes.
- Sparse Voxel Octree implementation in WGSL ( hence: shady ) with handling and utilities in Rust.☆35Apr 19, 2025Updated last year
- Simple profiler scopes for wgpu using timer queries☆139Jul 31, 2026Updated 3 months ago
- A standalone code editor with syntax highlighting and themes.☆14Jun 1, 2023Updated 3 years ago
- Dynamic suballocators for external memory (e.g., Vulkan device memory). Umaintained - consider migrating to https://crates.io/crates/offs…☆15Jul 22, 2022Updated 4 years ago
- Easy and flexible way of encoding and decoding data into either strings or bytes.☆10Dec 17, 2025Updated 10 months ago
- 🦀 Rust crate for manipulating OpenVDB files☆73Oct 1, 2026Updated last month
- A plugin for implementing picking up dynamic rigid bodies in Avian physics for the Bevy engine. Modeled after Half Life 2's gravity gun.☆51Aug 6, 2026Updated 2 months ago
- A bevy example of high-performance sphere collision detection based on uniform grid partitioning☆22Mar 17, 2025Updated last year
- Another hybrid sdf engine for bevy☆37Jul 2, 2026Updated 4 months ago
- Simple, predictable pricing with DigitalOcean hosting • AdAlways know what you'll pay with monthly caps and flat pricing. Enterprise-grade infrastructure trusted by 600k+ customers.
- ☆14Aug 27, 2026Updated 2 months ago
- GPU driven real-time renderer, backed by wgpu and rust-gpu☆252Updated this week
- Pathfinding on NavMeshes for Bevy☆504Oct 27, 2026Updated last week
- Rust bindings for the Slang shader language compiler☆120May 20, 2026Updated 5 months ago
- Animation graphs in Bevy!☆209Jul 11, 2026Updated 3 months ago
- A GPU-based radix sort plugin for Bevy☆11Mar 17, 2025Updated last year
- A minimal example of how to share a common wgpu device between the Bevy game engine and the Burn machine learning framework☆14Jan 29, 2026Updated 9 months ago