num3ric / sol-rs
Vulkan rendering sandbox for raytracing
☆71Updated 2 years ago
Alternatives and similar repositories for sol-rs:
Users that are interested in sol-rs are comparing it to the libraries listed below
- Rendertoy samples☆63Updated 3 years ago
- Vulkan render graph shenanigans☆72Updated 4 years ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆130Updated last year
- Rust bindings to Embree 3☆35Updated last year
- Code-driven rendering playground; mostly defunct now☆53Updated 2 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- ☆38Updated 5 years ago
- ☆19Updated last year
- Collection of rust crates providing rendering abstractions.☆30Updated 4 years ago
- GPU driven renderer using WGPU☆67Updated 9 months ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- NV ray tracing with rust and ash!☆59Updated 5 years ago
- Wavelength aware path tracer written in rust☆25Updated 8 months ago
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆57Updated last week
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 2 weeks ago
- glTF 2.0 file viewer written in Rust using Vulkan☆79Updated last month
- BVH Construction and Traversal Library☆56Updated 3 weeks ago
- A collection of presentations and talks given by Traverse Research☆15Updated 3 years ago
- Rasterization using compute shaders☆21Updated 8 months ago
- physically-based rendering engine implemented with Rust.☆73Updated 10 months ago
- ☆44Updated 6 months ago
- A port of sebh's atmosphere model to wgpu + WGSL☆12Updated last year
- A toy bindless gpu-driven vulkan renderer☆24Updated last year
- Rust bindings for AMD FidelityFX™ Super Resolution☆22Updated 11 months ago
- Vulkan & OpenGL GPU profiler with `puffin` support☆29Updated 6 months ago
- 🔌 A node-based editor for experimenting with signed distance fields and raymarching.☆60Updated 4 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆101Updated 3 years ago
- WebGPU Pathtracer implementation☆38Updated 2 weeks ago
- A real-time implementation of "Ray Tracing in One Weekend" using nannou and rust-gpu.☆94Updated 2 years ago
- A simple physically-based path tracer☆24Updated 6 years ago