num3ric / sol-rsLinks
Vulkan rendering sandbox for raytracing
☆72Updated 2 years ago
Alternatives and similar repositories for sol-rs
Users that are interested in sol-rs are comparing it to the libraries listed below
Sorting:
- Rendertoy samples☆65Updated 4 years ago
- Vulkan render graph shenanigans☆72Updated 5 years ago
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆132Updated last year
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 5 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- Wavelength aware path tracer written in rust☆25Updated last year
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- ☆20Updated last year
- Rust bindings to Embree 3☆38Updated 2 years ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated 5 months ago
- glTF 2.0 file viewer written in Rust using Vulkan☆84Updated last month
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆61Updated 2 months ago
- Rasterization using compute shaders☆22Updated last year
- GPU driven renderer using WGPU☆68Updated 3 months ago
- physically-based rendering engine implemented with Rust.☆73Updated last year
- A collection of presentations and talks given by Traverse Research☆16Updated 3 years ago
- Spherical blue noise generator.☆16Updated 4 years ago
- Improved Blue Noise Generator☆39Updated 2 years ago
- VorteGrid: Interactive Fluid Simulation for Games and Movies☆103Updated 4 years ago
- Rust bindings for AMD FidelityFX™ Super Resolution☆25Updated last year
- WebGPU Pathtracer implementation☆37Updated 5 months ago
- 🦀 Rust crate for manipulating OpenVDB files☆62Updated 8 months ago
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- A fast BVH using SAH in rust☆249Updated 3 weeks ago
- Source for generating blue noise textures via either Void and Cluster or Forced Random Dithering. Generated textures also included.☆15Updated 4 years ago
- A 3D modeling and rendering programming language utilizing SDFs.☆59Updated 2 weeks ago
- Source code for the Computer Graphics Forum paper: Segment Tracing Using Local Lipschitz Bounds. Presented at Eurographics 2020.☆145Updated 3 years ago
- A Vulkan RTX Path Tracer☆70Updated 5 years ago