num3ric / sol-rsLinks
Vulkan rendering sandbox for raytracing
☆73Updated 3 years ago
Alternatives and similar repositories for sol-rs
Users that are interested in sol-rs are comparing it to the libraries listed below
Sorting:
- Vulkan and rust experiments, including a spectral path tracer using Vulkan ray tracing extensions☆131Updated 2 weeks ago
- Rendertoy samples☆65Updated 4 years ago
- A high-performance renderer to render glTF models that use the `KHR_materials_transmission` and `KHR_materials_volume` extensions.☆41Updated 3 years ago
- ☆21Updated last year
- Vulkan render graph shenanigans☆72Updated 5 years ago
- Code-driven rendering playground; mostly defunct now☆54Updated 3 years ago
- 🦀 Rust implementation of a bluenoise low-discrepancy sampler☆38Updated 6 years ago
- Rust bindings to Embree 3☆38Updated 2 years ago
- NV ray tracing with rust and ash!☆60Updated 6 years ago
- Wavelength aware path tracer written in rust☆25Updated last year
- Collection of rust crates providing rendering abstractions.☆30Updated 5 years ago
- GPU driven renderer using WGPU☆68Updated 4 months ago
- Rust bindings to Intel's OpenImageDenoise Library☆33Updated last week
- 🦀 This crate provides an FFI layer and idiomatic rust wrappers for the new DirectXShaderCompiler library.☆61Updated 2 weeks ago
- Rust bindings for AMD FidelityFX™ Super Resolution☆25Updated last year
- A principled BSDF pathtracer with an abstracted backend. Perfect for rendering procedural content.☆15Updated last year
- trongle to pixel☆42Updated last month
- Rasterization using compute shaders☆23Updated last year
- glTF 2.0 file viewer written in Rust using Vulkan☆85Updated 2 months ago
- A collection of presentations and talks given by Traverse Research☆16Updated 3 years ago
- A Mesh to SDF converter, written in rust☆78Updated 8 months ago
- WebGPU Pathtracer implementation☆37Updated 7 months ago
- 🦀 Rust crate for manipulating OpenVDB files☆64Updated 9 months ago
- A tiny utility macro to verify WGSL at compile time☆14Updated 3 years ago
- physically-based rendering engine implemented with Rust.☆73Updated last year
- A 3D modeling and rendering programming language utilizing SDFs.☆60Updated last month
- Signed Distance Field Utilities☆121Updated 3 years ago
- Ray Tracing / BVH Building benchmark and tuning utility for https://github.com/DGriffin91/obvhs☆13Updated 2 months ago
- Rust implementation of "Progressive Multi-Jittered Sample Sequences"☆10Updated 3 years ago
- Improved Blue Noise Generator☆40Updated 2 years ago