nackdai / aten
Easy, simple path trace renderer.
☆56Updated this week
Related projects ⓘ
Alternatives and complementary repositories for aten
- physically based path tracer on gpu☆56Updated 4 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆55Updated last year
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 3 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆122Updated 3 years ago
- Offline renderer used for my blog posts☆102Updated 6 years ago
- An interactive OpenCL wavefront path tracer☆71Updated 5 months ago
- A fluid simulator featuring FLIP/PIC and narrow-band level set.☆33Updated 6 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 8 years ago
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆81Updated 6 months ago
- Headers, tests, and examples for Covariance Tracing☆47Updated 4 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆95Updated 3 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆53Updated 9 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 2 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 2 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆89Updated 2 months ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆31Updated 5 years ago
- Pathed: An educationally-motivated physically-based path tracer☆19Updated 2 years ago
- A simple and fast parser for PBRT v3 files☆23Updated 10 months ago
- DX12 Path Tracer with ShaderToy interop☆36Updated last week
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- Assets used during the creation of SEED's Project PICA PICA☆72Updated 5 years ago
- Implementation of "Single-pass stratified importance resampling"☆27Updated 2 years ago
- 🥧 An OpenGL 4.x example of GPU Zen 2's ray casting techniques for baked texture generation chapter.☆42Updated 5 years ago
- A Hardware Raytracing based Progressive Photon Mapper using Falcor 5.2☆52Updated 5 months ago
- A Real-Time Path Tracing Reconstruction based on Blockwise Multi-order Feature Regression and implemented with DXR☆67Updated 4 years ago
- Global Illumination using Spherical Harmonics☆67Updated 3 years ago
- Experimental Physically Based Renderer☆91Updated 4 years ago