nackdai / atenLinks
Easy, simple path trace renderer.
☆57Updated last week
Alternatives and similar repositories for aten
Users that are interested in aten are comparing it to the libraries listed below
Sorting:
- physically based path tracer on gpu☆56Updated 5 years ago
- Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU☆56Updated 2 years ago
- Offline renderer used for my blog posts☆108Updated 7 years ago
- Headers, tests, and examples for Covariance Tracing☆49Updated 5 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆35Updated 4 years ago
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆131Updated 4 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆41Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 10 years ago
- Experimental Physically Based Renderer☆92Updated 5 years ago
- Hybrid raytracing and filtering playground.☆27Updated 6 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- A physically-based renderer utilizing Vulkan & DX12 raytracing API along with the implementation of several graphics papers.☆37Updated 3 years ago
- Monte Carlo Ray Tracing Renderer☆77Updated 6 years ago
- Real-Time Rendering with Lighting Grid Hierarchy I3D 2019 Demo☆116Updated 6 years ago
- Assets used during the creation of SEED's Project PICA PICA☆77Updated 6 years ago
- Denoising a Vulkan ray traced image using OptiX denoiser☆99Updated 6 months ago
- An interactive OpenCL wavefront path tracer☆78Updated last year
- LTC approximation of the Anisotropic GGX for real-time area light shading with anisotropic reflection.☆90Updated last year
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 3 years ago
- Implementation of "Single-pass stratified importance resampling"☆31Updated 3 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Code accompanying blog post on http://raytracey.blogspot.co.nz/2015/10/gpu-path-tracing-tutorial-1-drawing.html☆67Updated 5 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- OptiX Path Tracer☆91Updated 7 months ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆96Updated 2 years ago