utk-team / utk
Uni{corn|form} toolkit
☆60Updated 7 months ago
Alternatives and similar repositories for utk:
Users that are interested in utk are comparing it to the libraries listed below
- A program that reads a file with sample sequences and uses them to integrate a specified 2D function.☆19Updated 5 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- A set of example tests from my SIGGRAPH Asia 2019 publication: Integral formulations of volumetric transmittance☆30Updated 5 years ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆94Updated 2 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- 2D visualizer for specular path manifolds☆65Updated 3 years ago
- A Low-Dimensional Function Space for Efficient Spectral Upsampling☆22Updated last year
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- Fourier analysis of numerical integration in Monte Carlo rendering: Theory and Practice by Kartic Subr, Gurprit Singh, Wojciech Jarosz☆16Updated 6 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 4 years ago
- "Progressive Multi-Jittered Sample Sequences" in C++☆38Updated 4 years ago
- Code for fast approximate generalized winding number (solid angle) computation for triangle soups☆133Updated 3 years ago
- Integrating Clipped Spherical Harmonics Expansions☆45Updated 4 years ago
- Code for "Practical Multiple-Scattering Sheen Using Linearly Transformed Cosines" (SIGGRAPH 2022 Talk) by Tizian Zeltner, Brent Burley, a…☆44Updated 2 years ago
- Implementation for "Bounding Volume Hierarchy Optimization through Agglomerative Treelet Restructuring"☆56Updated 9 years ago
- Implementation of "Efficiency-Aware Russian Roulette and Splitting" (SIGGRAPH 2022)☆48Updated last year
- Implementation of the paper: Adaptive BRDF-Oriented Multiple Importance Sampling of Many Lights☆33Updated 4 years ago
- A collection of gradient-domain light transport algorithms implemented with Mitsuba☆86Updated last year
- ☆25Updated 6 years ago
- Implementation of "Single-pass stratified importance resampling"☆28Updated 2 years ago
- Implementation of the Eurographics 2021 paper: "Correlation-Aware MIS for Bidirectional Rendering Algorithms"☆15Updated 4 years ago
- Monte Carlo Render Viewing and Visualization Tools☆11Updated 3 years ago
- ☆55Updated 9 months ago
- A hobby path tracer with participating media support☆24Updated 3 years ago
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- A research-oriented renderer☆103Updated 3 years ago
- Renderer and BVH traversal library☆59Updated 5 months ago
- Gradient-domain Volumetric Photon Density Estimation, SIGGRAPH 2018☆40Updated last year
- Utility for producing blue-noise dither mask tiles on the GPU☆81Updated 4 years ago