JoshuaSenouf / tracerLinks
Renderer using C++, Embree and USD to achieve Path Tracing techniques on the CPU
☆56Updated last year
Alternatives and similar repositories for tracer
Users that are interested in tracer are comparing it to the libraries listed below
Sorting:
- Offline renderer used for my blog posts☆104Updated 6 years ago
- Easy, simple path trace renderer.☆57Updated 2 months ago
- Creates blue noise data using the SIGGRAPH 2016 paper from Solid Angle.☆43Updated 2 years ago
- An official implementation of the paper "Real-Time Shading of Free-Form Area Lights using Linearly Transformed Cosines". Please refer to …☆32Updated 3 years ago
- A cross-platform programmable shading language ( CPU only )☆59Updated last year
- C++ implementation of "Stochastic Generation of (t,s) Sample Sequences", by Helmer, Christensen, and Kensler (2021)☆55Updated last year
- Repository of the source code and demo of I3D 2020 paper Real-Time Stochastic Lightcuts☆129Updated 3 years ago
- physically based path tracer on gpu☆56Updated 5 years ago
- Vulkan Path Tracer with Optix Denoiser integration☆32Updated 4 years ago
- Rendering framework with rasterizers & path tracers implemented using Vulkan, OptiX & OpenGL☆97Updated 4 years ago
- Implementation of "Single-pass stratified importance resampling"☆30Updated 3 years ago
- Headers, tests, and examples for Covariance Tracing☆48Updated 5 years ago
- Work-in-progress CPU renderer using Embree☆18Updated 6 years ago
- DX12 Path Tracer with ShaderToy interop☆44Updated 7 months ago
- Codebase to accompany the book: A Hitchhiker’s Guide to Multiple Scattering☆95Updated 2 years ago
- Code for "Real-time Rendering of Layered Materials with Anisotropic Normal Distributions", SIGGRAPH ASIA 2019.☆35Updated 3 years ago
- Immediate-mode fork of the mitsuba renderer. (See Wiki for branches.)☆68Updated 4 years ago
- Implementation of the paper: `GPU Ray Tracing using Irregular Grids`☆53Updated 7 years ago
- A demo of ambient occlusion map baking using DXR☆65Updated 3 years ago
- A GPU Path tracer implementing VCM☆21Updated 8 years ago
- ☆55Updated last month
- Assets used during the creation of SEED's Project PICA PICA☆76Updated 5 years ago
- CUDA Toy Offline Renderer☆35Updated last week
- Utility for producing blue-noise dither mask tiles on the GPU☆82Updated 4 years ago
- A simple and fast parser for PBRT v3 files☆24Updated last year
- Understanding the Efficiency of Ray Traversal on GPUs☆43Updated 9 years ago
- cpu path tracing test bed☆45Updated 10 months ago
- Physically-based shading experiments in Arnold renderer.☆30Updated 2 years ago
- ☆23Updated last month
- A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.☆81Updated 6 years ago